For those who do not play Necromancers, the Gluttony Trait increases life force gain from skills by 5%. The skills that gain life force do not grant it in points, but rather percentages. Necrotic Grasp (Staff auto-attack) grants 3% life force on hit.
Now, the problem with the trait currently is that it applies multiplicatively instead of additively. With Gluttony, the staff auto-attack supplies 3.15% life force, which immediately gets rounded down to 3%. Even our highest skill for generating Life Force, Spectral Grasp, only grants 10.5%, which again gets rounded down to 10% (what it normally is).
So, we have a trait that does nothing.
If they were to make it an additive, however, now we have a balance problem on a couple of skills. Locust Swarm, for example, gains 1% life force per hit, and it has a 10 second duration in a small AoE around the necromancer for up to 5% life force per second if surrounded in melee. If Gluttony were additive, that would be a whopping 30% life force per second, which is definitely too quickly.
My suggestion is that the trait needs to be re-written completely. Making it supply 1% life force on any hit will make it very useful, but it still wouldn’t build up life force so rapidly as to make the necro always being able to be in death shroud.
TLDR: The trait doesn’t currently work, the most suggested change will break it, it needs to be completely re-written.
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