(edited by Pluckerpluck.8692)
Glyph of Renewal
“If you have a target, glyph of renewal will ressurect that target first.”
Fixed everything but the earth attunment.
That wouldn’t always fix the issue. If you move out of range (remember it’s around the caster) who will it pick? Please not an AI if there’s other people there too.
Also, I read people saying it doesn’t work on defeated players, but I’m sure I’ve had it work.
I think there’s a bug there, as it worked on defeated players the few times I tried it in beta.
But then my banner of ultimate ressurection also worked on defeated players (does from time to time now too) but not anymore.
It’s a tricky glyph, but works wonders when you know how to use it. You can only rez downed players in combat. If you are out of combat you can revive defeated players. I’ve only been able to revive defeated players in Earth attunement (which is great since 3 revives from defeated is amazing.) When I tried last night it would not go through walls, but you can rez from different heights.
It’s a tricky glyph, but works wonders when you know how to use it. You can only rez downed players in combat. If you are out of combat you can revive defeated players. I’ve only been able to revive defeated players in Earth attunement (which is great since 3 revives from defeated is amazing.) When I tried last night it would not go through walls, but you can rez from different heights.
Doesn’t change the fact that it’ll rez and AI ally over a human one. Not too bad if you use earth, but if you want them at full health (for whatever reason) and it misses it’s an annoyingly long cooldown.
But knowing that you revive defeated players when out of combat really clears up that point for me. When you’re against some of the bosses you can walk away (out of combat) but still feel like you’re in combat. It explains how I was able to rez some people from defeated then. Thnx.
Yea I agree the rez priority is odd. They recently changed the “Use” key to prioritize players over pets I think… maybe they just missed this one.
Yea, this skill is definitely in need of a fix. Imo it should prioritize targeted first and if multi-res the AI should be lowest priority. Simple as that. Not only does it have this issue but sometimes it won’t trigger at all even though the skill goes through and everything, then I sit there with a dead mate and a massive cooldown on my hands.