Guild Wars 2 was the most anticipated game of all time for me. From BWE1, I was hooked, but as the months went on, I noticed that the game became more stagnant with every update. Don’t get me wrong, I love the game, but I feel like ANet wasted A LOT of potential in making GW2 not only the best game to play online, but the product that players of its predecessor was hoping for.
Some areas that Anet can really capitalize on awesome:
*Legendaries
*Elite areas
*Points of Interests
*Easter Eggs
Legendaries – there are two aspects of legendary acquisition that can be improved:
*creation
*actual item
Creation- The quest to build a legendary is the most tedious endeavor in GW2, and rightfully so. It is essentially the end-game mission, yet it offers no benefit above the others. And this is fine, I have always been in favor of ANet’s view toward item progression, although the struggle to get a legendary is currently overwhelming for most players. I’m not simply complaining because I don’t have one, it’s quite the opposite. I don’t want one because of the required resources and the use I can put to those resources elsewhere. But I digress – the creation of a legendary weapon should be an epic undergoing, not a tedious chore. Having said that, I new acquisition system for a legendary should be implemented. Something along the lines of a legendary personal story quest, along with some aspects of the current system. SOME. The map completion was a good requirement, as was the use of a precursor, though it derailed quickly.
Here’s a few things I’d like to see incorporated in legendary ‘quest’
*Epic personal story quest that leads to the acquisition of a SOULBOUND precursor weapon that the profession completing the quest can wield.
*Rare items that must be collected by each world boss in Tyria.
*Items collected from each dungeon in Tyria.
*Items collected from Jumping puzzles/hidden zones throughout the map.
*Items received from completing temple events in Orr.
These are some of the things I’d love to actually work toward to achieve a legendary. I’m sure other players/ANet can invent some awesome new ideas for getting legendaries.
Item appearance (history/item lore/visuals) – Personally, the most lost potential in GW2 is the lack of connection to the original game by anything other than an altered map and some enemies. One area that offers the most potential for GW1 integration is the legendary items being pieces of GW1 history. The Flameseeker Prophecies is the coolest legendary for many reasons, my favorite being the fact that it’s the freakin’ Flameseeker Prophecies!! I mean dang!
Other legendaries that would be great to see in game:
*Notable items from various missions in GW1 (Mouthpiece to the horn of Rin for a warhorn, piece of the vizier’s staff, Ghostly Hero’s sword, etc)
*Pieces of the landscape from GW1 that can be forged into weapons (Shard of the Searing Crystal, for example.)
*Other miscellaneous pieces of GW history made into weapons (Dhuum’s Soul Reaper, Eternal Blade, Obsidian Blade, branch of Urgoz, something from the Domain of Anguish, various Old God artifacts).
And of course, the Ogre-Slaying Knife
These are a few examples of the many possibilities available to the Anet team to implement new legendaries and allow players to hardcore nostalgia about their favorite GW moments.