Gold Sinks...way too many!!!

Gold Sinks...way too many!!!

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Posted by: Ubi Maior.7251

Ubi Maior.7251

I find that Gw2 has way too many gold sinks…it’s very very hard to earn money and they’re gone too quickly by either teleporting around (it’s crazy that you must go to pvp zone, then lion’s arch, then closest big city, then by foot if you don’t want to waste money) or repairing armor. Also crafting, it takes up so much money it’s even hard to get a revenue from selling the crafted items!

It’s very fine that we can buy gems with in-game gold and therefore gold should not be an easy thing to earn, but I think right now it’s just too much.

My mainly complain is about the teleportation cost, and here’s my suggestion: maybe Anet should create an “area” charge, so that you pay a little amount (LITTLE!) for teleporting into an area but from there on, every other teleportation in that area are free of charge…this way you just pay once! the closest waypoint always costs around 70 coins….cmon!

what do you think?


Ubi Maior

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Posted by: Valcruze.8176

Valcruze.8176

Way points should be free. No sense giving coin to a floating rock.

There are plenty of ways to make money in game. Harvest every, every single node you see, and sell off the excess materials. Those little bags from certain mobs like small trinket bags, icy bags or whatever bags. Stock them up and sell them. A few players tend to want them. I don’t know why exactly. Finish up requests and limit your spending to karma alone. And don’t forget exploring every nook and cranny in each map for loot, Especially jump puzzles.

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Posted by: Twaddlefish.6537

Twaddlefish.6537

70c is cheap for waypoints, I was standing not 30 feet away from one and it was 1s16c! I’m going to say keep it as it is, simply because the jumping across the map like we had on GW1 did feel a little immersion breaking.

Pro-tip: If you want to get back to LA for free, queue Borderlands and kill time until you get there and then bust through their asura gate.

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Posted by: Freshwater Kangaroo.8962

Freshwater Kangaroo.8962

70c is cheap for waypoints, I was standing not 30 feet away from one and it was 1s16c! I’m going to say keep it as it is, simply because the jumping across the map like we had on GW1 did feel a little immersion breaking.

Pro-tip: If you want to get back to LA for free, queue Borderlands and kill time until you get there and then bust through their asura gate.

Go to the Mists? :P

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Posted by: lorazcyk.8927

lorazcyk.8927

Can you please make it so it’s free to teleport to a city if you are in a city? It would save so much time. Right now I have to… find the asura gate… 1 minute loading screen… walk to another asura gate… 1 minute loading screen…

Total time spent traveling: about 5 minutes.

Either way it would be free, but it would reduce bandwidth on servers (loading + teleporting requests; loading players and all that stuff)

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Posted by: Twaddlefish.6537

Twaddlefish.6537

70c is cheap for waypoints, I was standing not 30 feet away from one and it was 1s16c! I’m going to say keep it as it is, simply because the jumping across the map like we had on GW1 did feel a little immersion breaking.

Pro-tip: If you want to get back to LA for free, queue Borderlands and kill time until you get there and then bust through their asura gate.

Go to the Mists? :P

Even better!

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Posted by: Ouspensky.5248

Ouspensky.5248

Make waypoints cost karma.

I have more karma than I know what to do with and the complete opposite when it comes to gold.

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Posted by: NinjaEd.3946

NinjaEd.3946

costs of teleporting should be by distance not level zone or w/e scale they have implemented atm. Used to cost few c to teleport around Hoelburk or w/e its called but in lvl 60+ zones its like almost 2s to teleport 50 ft away.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: BlakThornArrow.2389

BlakThornArrow.2389

they schould give waypoints a single price no matter how far you travel with them.

White Lions Claw , dungeon, Living Story ,
Personal Story, WvsW , Guild Missions, Living Story and so much more.
(We have Teamspeak and a forum ) join us!

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Posted by: SyllyReth.2495

SyllyReth.2495

I agree that something does need to be done with the cost of waypoints. My personal story quests are getting really expensive and it’s almost not worth it to go back and play with my lower level and beginner friends. I love simply walking through the world, but that can be incredibly time consuming for a quick stop in a certain area.

Unbridled Dynasty [UND]

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Posted by: Frotee.2634

Frotee.2634

Way points need not be free, but slightly less expensive would be nice. Or, as I mentioned in the suggestions thread, costs should at least be dependant on the zone, not your level, to make it easier to reclaum travel costs.
And, yeah, making them somewhat lower would indeed be nice.

So far (lvl 67) I’m completely fine wit repair costs though (hardly ever dying enough to make it expensive, and then mostly from jumping off cliffs and the like) – but then, I’m not doing dungeons much.

Polka will never die

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Posted by: Cal.1985

Cal.1985

The waypoint cost is fine. The most expensive cost is less then 5 silver and that is from Cursed Shores to Frostgorge Sound. You make 5 silver in less then 10 minutes by just killing mobs not counting any events. 1 silver for teleporting around the same map is fine for lv 80.

Cal Dae | Tainted | Piken Square

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Posted by: Freshwater Kangaroo.8962

Freshwater Kangaroo.8962

I don’t want to have to pay to get to a waypoint every time I die. What’s the point of repair costs, then? That’s supposed to be the gold sink for dying, now there’s another one.

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Posted by: Crusher.4708

Crusher.4708

The gold sinks are good, I don’t want to horde money and have nothing to spend it on.
Gold is actualy worth something and will not loose it’s worth due to inflation like in WoW, where most people have thousands of gold.

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Posted by: Safire.9143

Safire.9143

LoL i have 80 lvl 3 days and i have 40golds from mystic forge and from selling exotic weapons :P 2s waypoint cost is nothing…

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Posted by: Ascari.2839

Ascari.2839

I’m level 71, I hardly die, but if I do I spend 1s20c or something to revive at the nearest waypoint and then another ~2s to repair my stuff. If I had the kind of money some of you seem to be having I’d say “okay, no biggie”. 3s is not a lot money, but it is enough to be felt. (I have maybe 1 gold… and I didn’t even buy stuff. Just gathering tools and dungeon / WvW repair costs)
It also makes it a tedious endeavor to go to other zones and play with friends or help them with a dungeon and then walk back to where I was before (even using the Heart of the Mists shortcut).

I love immersion and I’m usually the one supporting those threads asking for more immersion, but I REALLY miss the instant travel like we had in GW1. That offered so much freedom of choice of what to do and where to go.
Travel in GW2 need not be unlimited or free… it can cost a little or cost could be tied to the level of the region… but the waypoint to revive should be free.

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Posted by: Kethian.4259

Kethian.4259

Ehm…

Even stupid waypoint to instance, and then back to the city take more then 5s. Then You add cash for repair, and You realize that You paid more then You got from completing it…

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Waypoints are costly, but only in low level areas, as they increase value with your level.

They should be free to any city (they are already if you travel to PvP, then to Lion’s Arch, and then use the portals), and cost depending on the shortest route, considering all Asura gates.
For example, traveling from Metrica Province to Ebonhawke should cost as much as traveling to Rata Sum, as from Rata sum you can to go Lion’s Arch, then Divinity Reach, then Ebonhawke.

Also, withing an area, they should cost based on the maximum level you can have in that area, not your own level. So if you are in a level 1-15 area, for any waypoint inside that that you’ll be level 15 max.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Requiem For Dawn.5284

Requiem For Dawn.5284

I don’t think that waypoints costs are that terrible but I do have suggestions that might be well balanced

  • WP to a major city should be free (mentioned many times already)
  • Once you complete an area you’ll get a discount on the WP (this suggestion came from guru)

The first one is obvious to every player who does the Mists → LA → Asura Gate → Desired City rotation just to save about 1s to 1.5s

The second one encourages you to complete the area you’re in and still maintaining the gold sink

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Posted by: Shodan.7012

Shodan.7012

Another idea:
Deacrease WP cost by 50% when you fully discovered the zone.

Gold Sinks...way too many!!!

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Posted by: Tomus.8632

Tomus.8632

My idea is: No cost for travelling around map like in Guild Wars 1 where it was completely free.

~Czech Republic community~
~My Gallery~ http://mrtomus.minus.com/

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Posted by: NitricRose.1863

NitricRose.1863

In general, a really bad idea…preventing inflation will be the problem.

https://forum-en.gw2archive.eu/forum/game/suggestions/Preventing-Inflation-before-it-s-too-late/75495

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Posted by: Halcyon Dayz.8239

Halcyon Dayz.8239

cutting the cost for a completed area is a great idea i agree, at the moment going back to zones i’ve completed to help people is really costly and it’s a shame. would be a good way to balance fighting inflation + rewarding players for their work

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Posted by: dux.8720

dux.8720

they said teleporting would be cheap, but it’s only true if you don’t level.
i hope mudflation come quickly because as of now the teleporting costs are hard to bare.

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Posted by: Hawken.7932

Hawken.7932

Totally disagree on waypoints being cheaper/free. At first I thought they would wreck the immersion of the world by allowing you to zoom around the map and therefor make the world feel like a lobby based game where you just pick the area you want to play and zoom around. But as I played further, I realized that you scaled the cost according to our level, which I think is a good solution. I use waypoints when it’s really important to me, but otherwise I just run and have a better chance of stumbling across an event, often resulting in having a lot of “accidental” fun.

I hope the current system remains the same.

Also as others have said, there’s always the option to open your character panel, transport to the Mists (for free), and from there to Lion’s Arch (where all the portals are).

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Posted by: Strongback.6420

Strongback.6420

Teleporting costs over 2 silver per trip easily on lvl 80, but it’s so easy to deal with these goldsinks that you realistically should have no problem if you just bother selling stuff to vendors and auction, instead of salvaging everything and hoarding them to your bank.

You expect to get rich by not selling anything? Well, you kinda should have seen that one coming.

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Posted by: Tarque Sinister.9032

Tarque Sinister.9032

Make waypoints cost karma.

I have more karma than I know what to do with and the complete opposite when it comes to gold.

Likes this idea!!

Server: Anvil Rock
Main Character: Lugg Knut (Charr/Engineer)
Guild: Bed Intruders [HIDE]

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Posted by: ropestar.7645

ropestar.7645

Having too much gold sink is better than having too little. I want the economy in this game to thrive and you can’t have that when everyone can afford everything.

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Posted by: SHM.7628

SHM.7628

I agree with you on teleporting 100%. The cost gets prohibitive when you want to teleport around and you wind up running areas instead. It should be way cheaper.

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Posted by: Quae.5431

Quae.5431

I agree that the waypoint cost is too much. It needs to be cut in half. Like others have said, you already have to pay to repair your armor. ALso, it’s not as if the waypoint is right next to where you died most of the time: there’s still a run back to the fight… so that is penalty enough! I’ve just spent the last 10 minutes (yeah, no joke) downed and NO ONE will revive me and i dont have enough money to get to a wp because i just spent it all on crafting. heh. I had been working on jewelry at an outpost that came under attack, and now im gonna be laying there until the end of time because waypoints cost too much… there’s no way i should have to pay over a silver to travel 50 feet. Either cut the waypoint cost or make another way for people to revive that is free but somehow inconvenient (so there is still penalty), like extra armor damage or something.

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Posted by: Rhinala.1739

Rhinala.1739

I agree with the OP the cost of the waypoint is way too expensive, in my opinion the waypoint cost shouldn’t be tied to the player level. yesterday after reaching level 70 i wanted to help a low level friend that was in a bit of trouble therefore i didn’t had the time to do the long run of waypoint to the closest city teleport to lions arch then teleport to another close city. traveling cost reached 10 silver in order to reach all the mission he needed help for, the funny think was in level 69 i had to pay almost 50%.
not everyone spend their time in the mystic forge and auction house, some love to explore. i feel that this system punish me for that.

Quae: even if the waypoint is 1 meter from where you died you will have to pay at least 1.35 silver to reach it.

(edited by Rhinala.1739)

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Posted by: Brize.3248

Brize.3248

Have to agree with this. After an 80 friend told a low level player they couldn’t help because it would cost too much to travel there and back I had to come to the forums and see what others were thinking.

There are a couple of things that I would like to see as the game starts to thin out a bit from the initial player rush
.
1. Cheaper travel so we can get around and play without thinking too hard about it. As it is now, it just depletes my money and it’s not fun at all.

2. Some sort of notification system so we can portal to events that are happening now. We need big crowds at these things and when there are not enough people it’s not going to be fun anymore.

Somebody had a brilliant suggestion to make travel to a zone free if you’ve unlocked the whole thing. That would put a new spin on things and make unlocking everything both profitable and fun.

Cheers.

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Posted by: Mrpopo.4593

Mrpopo.4593

+1 no way of really making money in this game other then dungeons and salvage rares for ectos it’s a joke to try and make money with crafting make 10-30silver profit an item on top of that all the items in the game are way to easy to get items 100 times more supply then demand