Gold/ karma

Gold/ karma

in Suggestions

Posted by: Alex.4628

Alex.4628

Please stop nerfing everything. plinkx was a long grind to make gold and karma but at least there was a way to make it. now if i want any income at all i have no choice but to run dungeons. dungeons are fun for a while when you can get a group, but not for karma/ gold farming. I honestly run a dungeon or two then sit in LA bored debating if I should play another game. please fix this i love the play-style, the graphics,… but no way to make income sucks.
{Idea} Perhaps up gold drop in pve and add more cool looking/connectable things to buy with it.

Gold/ karma

in Suggestions

Posted by: drifter.8453

drifter.8453

Agree..I have no Idea why Plinx did get nerfed in the first place, not only did he get nerfed, but the devs added Firestorm to the area he roams at first. Huh? Why nerf something then add an anoyance on top of that?

Gold/ karma

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Posted by: OneTyper.7045

OneTyper.7045

They are trying to balance things out to avoid every possible situation that makes gold quicker than average, so after months of stats research and fixes, everything will give an average income result compared to the time spent and difficulty.

Result: Less specific places to get better results, more content used for the end-game, obviously gear treadmill lovers with the dedication to find the most efficient spot will get somewhat bored when they can less and less advantages for the mechanics studies After all, this is a game with different interests.

Re-edit

Moreover, if they get the whole balancing improved to new heights, both botters, hardcore farmers will get closer to casuals, probably at certain point, botters won’t earn that much anymore and many will leave to bot on games less strict, making hopefully the game a better place, the same for certain hardcore players interested to make bigger income and get rich quicker, if all their techniques and content exploits will get somewhat nulled, will get bored and quit.

The casuals and moderate hardcore interested more in the content will thrive, and I guess that’s the main point for Anet

(edited by OneTyper.7045)

Gold/ karma

in Suggestions

Posted by: drifter.8453

drifter.8453

They are trying to balance things out to avoid every possible situation that makes gold quicker than average, so after months of stats research and fixes, everything will give an average income result compared to the time spent and difficulty.

Result: Less specific places to get better results, more content used for the end-game, obviously gear treadmill lovers with the dedication to find the most efficient spot will get somewhat bored when they can less and less advantages for the mechanics studies After all, this is a game with different interests.

Seriously as long as there a gold sellers and people that buy from them. Gw2 will never be balanced out. They need to stop nerfing Shiat. Is aNet that blind and can not see that nerfing Shiat is the way to: “Balance Shiat out”?

Gold/ karma

in Suggestions

Posted by: OneTyper.7045

OneTyper.7045

They are trying to balance things out to avoid every possible situation that makes gold quicker than average, so after months of stats research and fixes, everything will give an average income result compared to the time spent and difficulty.

Result: Less specific places to get better results, more content used for the end-game, obviously gear treadmill lovers with the dedication to find the most efficient spot will get somewhat bored when they can less and less advantages for the mechanics studies After all, this is a game with different interests.

Seriously as long as there a gold sellers and people that buy from them. Gw2 will never be balanced out. They need to stop nerfing Shiat. Is aNet that blind and can not see that nerfing Shiat is the way to: “Balance Shiat out”?

Gold sellers (botters) have a threshold based on how much they can make (botting and selling) and how much they spend (electricity, new game copies when the old get caught, buy or develop botting toolkits, machines management) , if the game has no spot that profittable, they are going away towards game that can offer better income, it’s not going to happen tomorrow, but if Anet plays its part well, they may win overtime, at least against the most professional ones that are looking for higher profit and are not losing time.

Unfortunately I would say (considering the game) there are also legit gamers with similar thinking and interest to similar challenges while are not using bots, but playing legit, they still seek enjoyment finding exploits to earn way more than the average gamer, they may go as well if they will find a wall too big for them.

Most of those players are not going to bring any additional positive results anyway to anet, as they are interested only in making profit through analysis best gameplay mechanics and not spending any additional money in gems, but just lots of grinding , at least in most cases.

(edited by OneTyper.7045)