E.A.D.
Goldsink
E.A.D.
I think we’ve had a lot of gold sinks lately.
500 artificer for example, set me back over 200 gold (and from all the rumours, apparently ascended armor will be here soon too, which will be another huge gold sink). I have also recently bought the Kasmeer staff, the glowy/wriggly green dagger skin, the toxic mantle, toxic gloves, some transmutation crystals, and just tonight, I literally sold everything I could in my bank tabs and collectibles tab to get around 69 gold or however much it is, for the flamekissed robes for my fire ele.
I am broke now rofl (though it’s good in a way because it then challenges me to save up again :-P), anet needs another living story like the one with the twisted nightmares and aether blades where everyone goes around in a train, farming the monsters, making some money, and having a blast – I know I did!
Far too many gold sinks lately. We need another money maker I believe.
(edited by Zaoda.1653)
Zaoda, I believe you don’t know what a gold sink is.
Gold sink is anything you (have to) buy off an NPC.
As I also realized, the latest changes to the “(Infused)” equipments, they replaced a constant “+ 5 AR” with items. And to get the very same item (for the same effect) you need to mix 16 dropped infusions 15 times together. Each time you mix two of them, you have to pay 149.6c. So to get the very same you got before the yesterday’s patch, you need to pay 2244c (aka 22.44s).
I was listening to a podcast from one of the staff members on one of the patches and they talked about how, for gold sinks, it was working as intended because they saw an increase in gem store purchases through gold to gem conversions, so I could definitely be wrong, it’s just that’s where I personally got my definition of a gold sink from.
I was listening to a podcast from one of the staff members on one of the patches and they talked about how, for gold sinks, it was working as intended because they saw an increase in gem store purchases through gold to gem conversions, so I could definitely be wrong, it’s just that’s where I personally got my definition of a gold sink from.
The Gem Store items themselves are not gold sinks, as you can buy them with… Gems which you can get without ever touching a piece of Gold in the game.
The gold-to-gem exchange, on the other hand, is a gold sink.
But again, that is fully voluntary on your part. In majority of cases, when people talk about “gold sinks”, they mean things which take gold away from the player in a way that you cannot easily circumvent. For example, waypointing costs and TP fees are some of the biggest gold sinks in the game.
the problem with gold sink is that it need to work both ways, ppl who farm all the time barely notice it while the non-farmers need to save up their gold in order to buy anything at all.
i personally find the gold sink only benefit the rich players while punishing the poor ones, if they really want to make it good for both parties then something has to be balanced in that regard.
i know it’s a kittene but something has to happen, farmer have it just to easy while the poor get laughed at simply because they like to enjoy the game but trough finances can’t.
A “X sink” is anything that removes X from the system. So if you mail your gold to a friend, that’s not a gold sink, because all the gold still exists (it just moved to another player), but if you buy something from an NPC, that’s a gold sink because the gold is effectively destroyed (the NPC doesn’t spend it in the player economy).
Most of that 200 gold you spent on crafting was presumably in the form of buying stuff from other players, which means the 15% trading post fee was sunk but the other 85% went to the players who sold you the crafting materials and is still in circulation. So that was (probably) a gold sink of around 30 gold, not 200.
Inversely, a gold source is something that puts gold into circulation, like when you get a gold for completing a dungeon run or when you sell an item to an NPC. If gold sources exceed gold sinks, then the amount of gold in circulation increases, which tends to result in inflation. Thus, gold sinks are important for managing the game economy.
Whether there are “enough” is very difficult to answer without a discussion of your long-term goals for the game economy and a bunch of data that ArenaNet presumably collects but doesn’t disclose.