Golem mastery

Golem mastery

in Suggestions

Posted by: Ron.4920

Ron.4920

My humble suggestion is that you make one of the ranks for Golem mastery a passive movement speed increase. Their sluggish movement speed is what keeps golems off the field most of the time.

Golem mastery

in Suggestions

Posted by: Kukchi.6173

Kukchi.6173

I bump this for greater justice for its a great idea.
ps give us laurel refunds!

Human thief lvl 80 pistol dagger pistol sword cheese extreme.
Anet fix thief plz its boring now :(

Golem mastery

in Suggestions

Posted by: Orpheal.8263

Orpheal.8263

Forget your laurel refunds and learn first to read, then you don’t have laurel problems!

about the suggestion I kind of have the feeling, that we will definetely see this kind of improvement for WvW in near future, as anet has improved over the last months the WvW Skills with additional masteries for the various siege weapons.

I would’t be surprised if we see in future alot more fitting WvW-Skill Categories, as theres basically alot of potential in those to improve WvW in general with little new features.

Last patch added to WvW now Oil Mastery, some patch before we got Arrow Cart Mastery…
So I guess next patch for June, we might see maybe Siege Golem Mastery to be added, or Trebuchet Mastery or Mortar Mastery.

Trap Mastery would be also one thing that automatically comes into mind, after Naet has now added Traps as feature to WvW.

I hope, that there are alot more to come over time, especially something like:

“Sanitary Experience” that improves healing other players and ressurecting other players in WvW, makes players able to pop up under certain conditions a kind of “Sanitary Tent” (Military Hospital/ Lazaret), that woulds like a kind of superior Shadow Refuge, just without stealth, healing health and conditions over time as long you are standing in the tents area (the tents being destroyable)

I also would like to see WvW getting improved by being able to build up protective bunkers (dugouts) giving WvW an really alot better military (war) feeling, where players can seek under them better protection against siege weapon damage like from catapults, trebuchets and arbalests… (being creatable only on open fields)

Also class specific WvW Skills is something with that Anet could greatly improve WvW, adding by that a thing, that would increase the reasonning behind why Wvw has character bound World Exp and not account bound World Exp, because there should be an intentiv to play WvW with all various kinds of classes and not with only 1 character.

but for this to reach, therefore WvW needs to have class specific WvW Skills, so that players really want to play also WvW as thie,f or as elementalist or as warrrior and so on, because of class specific WvW skills helping in giving every playable class in WvW a total different gameplay feeling.

Without them, every class in WvW basically feels like the same, all can do exactly the same things, there are no strenths and weaknesses, no goals hwere specific cclasses are superior for and things, where other classes are special for in WvW…

Lets take the thief for example.. its stealths mechanik is sooooooo made for infiltration actions within WvW or becoming a spy and trying to get important enemy informations take out from the enemy chat, while infiltrating unseen them in stealth.

But for all these cool class specific mechanics that could become great role features for the classes in WvW in regard of the thief here, stealth is WAY TOO SHORT, so that it could be used for infiltration, sabotage and spy actions in WvW to be useful that way.

Thats why I am suggesting class specific WvW Skills, here an example for Thiefs:

1 – Stealth lasts now +3 Seconds longer, except from Weapon Skill Stealths
2 – Stealth lasts now +3 Seconds longer, except from Weapon Skill Stealths
3 – Stealth lasts now +3 Seconds longer, except from Weapon Skill Stealths
4 – Stealth lasts now +3 Seconds longer, except from Weapon Skill Stealths
5 – Stealth lasts now +3 Seconds longer, except from Weapon Skill Stealths
6 – Thiefs move under Stealth additional 33% faster, stacks with Boon Effects
7 – Allows Thiefs to sabotage Siege Weapons, while in Stealth when interacting with them. Sabotaged SW’s will receive damage everytime an enemy uses them.
8 – Allows Thiefs to infiltrate enemy Towers, Keeps being able to pass through the colored entrances, while in stealth.
9 – Thiefs have +10% increased Stats versus Guards, Mercenaries and Supevisors, as long they fight alone against them.
10 – Thiefs will gain Stability, while being in Stealth and regenerate 25% faster Stamina. They are able also now to read the Enemy Chat, while being in Stealth and in Ear Distance.

Just a simple example that should show, into which direction this should go, all other classes would naturally also receive their own WvW Skills then with for their class unique WvW Role Effects.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)