Suggestion 1: Separate Shadow Map Distance and Shadow Map Resolution
- Currently Changing shadow options from medium to ultra increases both resolution and visible distance. I would like to be able to project the ultra distance, at a lower than ultra resolution.
Suggestion 2: Add a Vert/Hor+/- Field of View Slider
Suggestion 3: Add a Draw Distance Slider
- This does not mean culling (actor/object fade), but rather terrain distance. It would be nice for those with high end PC’s to be able to see architecture further out instead of blue fog. It is dramatically more immersive to navigate by sight rather than mini-map. IMHO The current LOD system feels under utilized given the current draw distance. It would also be helpful for those with slower PCs to be able to reduce draw distance in cities to help improve performance.
Suggestion 4: Separate Bloom from Post Processing.
-I like the many of the post processing effects, however the bloom can at times be blinding. Please allow for it to become its own option.
Suggestion 5: In-game hardware Anti-Aliasing options.
-I don’t know if they are engine limitations that prevent it, but if there aren’t, please add them. It would allow for more options than the current sub/super-sample.
Suggestion 6: Color Blind Options
- I’m not color blind, but have friends who are. Red rings on certain colored floors are very difficult if not impossible to see. Changing the ring color would be incredibly helpful.
Suggestion 7: Allow Guardians to change the color of their aura/flame
-This is for pure vanity and character customization. All guardians produce blue flame, why not let them choose their color to match armor/weapon dye choices?
Thanks for you consideration. Back to gaming!
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