Great Idea - Range Weapon Improvement

Great Idea - Range Weapon Improvement

in Suggestions

Posted by: vektor.7058

vektor.7058

So i play a ranger and i love the class and i love my job but i have the problem with being a little squishy and i enjoy taking the high ground and doing my damage from afar but i have ran into the problem of being on higher ground and i cant hit anyone because they are to far away so i thought of a amazing idea?

:Give all classes with range weapons 50%-100% Increased range weapon distance when on higher ground or on castle walls or on top of large archways.

So this is were the game gets fun, Your trapped in a castle and you cant get out to attack all that’s left is the ranger weapons but Whats this I’m up on a high wall and i cant hit anyone because they r not in my range …..WTF.
So now i have to just watch them take the door down or abandon ship but now see this is were the game changes with this addition to the game now their is another form of deffense now say we can get on that wall and just shoot our hearts out and give it all we got now they have to back up and think again about just rushing in because the range classes can do their thing and give range support.

This also brings some realistic property’s to the game everyone knows if u shoot a bow on level ground it will travel a normal distance now if i shoot a arrow off a mountain its gonna go MILES and you prob won’t find that arrow again this is were i got my idea range weapons gain distance the higher above ground you are so why doesnt it apply as well to the game. The higher ground you take the greater the distance you can shoot range weapons. I actually have a great picture were this would apply.

So with this idea out there I really Hope you add this to the game it would apply to all classes with range weapons so no one would feel one class is being over buffed and it would bring some realistic quality’s to the game and make the castle battles way more intense.

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Great Idea - Range Weapon Improvement

in Suggestions

Posted by: ExTribble.7108

ExTribble.7108

Would be more realistic, as you said, but it would create one glaring balance issue. You can hit the enemy, and they can’t hit you. When it comes to defending towers and such, people will just find the range-boosted safespot and wreck the helpless invading force. It gives a huge advantage to the defending team which is unnecessary imo, since defenders already have the tactical advantage with plenty of cover and (more) readily available siege.

By the way, your title makes it hard for me to take you seriously. “BEST IMPROVEMENT IDEA EVER PLZ READ” is beyond terrible, and goes against the forum’s CoC. There have been much better ideas posted here and you’re essentially attention whoring. But hey, you got me :/

“Any lump can hack bad guys to death, but it takes skill
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated

Great Idea - Range Weapon Improvement

in Suggestions

Posted by: vektor.7058

vektor.7058

TY for title improvement i know it was a bit rash

Great Idea - Range Weapon Improvement

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Posted by: Ethics.4519

Ethics.4519

I do like this idea. I hate that distance takes into account vertical distance as well. It would definitely make more sense to have it this way. If you’re really defending a castle (maybe medieval reenactment?) you would easily be able to hit people at the door and not get hit by them. The defense team in the game doesn’t have as much advantage as they should, unless they deck the thing out in defense siege.

RIP in peace Robert

Great Idea - Range Weapon Improvement

in Suggestions

Posted by: vektor.7058

vektor.7058

i really hope they add this to the game