Great Idea - Range Weapon Improvement
Would be more realistic, as you said, but it would create one glaring balance issue. You can hit the enemy, and they can’t hit you. When it comes to defending towers and such, people will just find the range-boosted safespot and wreck the helpless invading force. It gives a huge advantage to the defending team which is unnecessary imo, since defenders already have the tactical advantage with plenty of cover and (more) readily available siege.
By the way, your title makes it hard for me to take you seriously. “BEST IMPROVEMENT IDEA EVER PLZ READ” is beyond terrible, and goes against the forum’s CoC. There have been much better ideas posted here and you’re essentially attention whoring. But hey, you got me :/
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated
TY for title improvement i know it was a bit rash
I do like this idea. I hate that distance takes into account vertical distance as well. It would definitely make more sense to have it this way. If you’re really defending a castle (maybe medieval reenactment?) you would easily be able to hit people at the door and not get hit by them. The defense team in the game doesn’t have as much advantage as they should, unless they deck the thing out in defense siege.
i really hope they add this to the game