Great suggestion to 'fix' speedruns

Great suggestion to 'fix' speedruns

in Suggestions

Posted by: Xavori.3768

Xavori.3768

Best part of this suggestion…ANet already did it on the Jade Maw of even fractals.

Right now, players have every incentive in the world to skip as much of the fighting as possible in dungeons to get to the bosses. The bosses have the loot. The trash does not.

However, I’ve noticed the last few pugs I’ve done on Jade have wanted to clear it because the mobs there have some of the best loot chances in the game. I’ve actually gone through that fractal and gotten drops from every single mob, and inevitably, one or two are at least rare. It’s also by far the most likely place to get pink crafting mats.

I suspect this level is that way because the mobs were created specifically for it. Sure, they’re just reskins, but it doesn’t change the fact that nowhere else do you find those mobs. That means when the devs were making them, they also had to make loot tables specifically for them, and those loot tables are ever so much better than the normal ones.

If the goal is to reduce the incentive to just speed run through, mission accomplished.

So why not do the same thing to all the other dungeons? It seems like it’d be a lot easier to just bump up the loot tables for the otherwise ‘trash’ mobs than to create new systems designed to discourage speed runs. It’s also a lot less likely to produce the kinds of teeth gnashing and pulling of hair that things like the diminished returns system produces in players.

Players like being rewarded for their effort. Players do not like being punished for playing the game the way they want to. Better loot on ‘trash’ provides a good incentive to actually face all the content in a dungeon while not interfering with players who would still prefer speed runs.

Hey I just met you – And this is crazy –
But here’s my body – So rez me maybe?