Greater variety of active dungeons!

Greater variety of active dungeons!

in Suggestions

Posted by: Silverdawn.8947

Silverdawn.8947

There are certain dungeons that are run much more frequently than others (CoF p1, p2; HotW p1) because they are shorter and easier, but they give the same rewards. It’s also extremely difficult to find anybody who wants to do a story mode dungeon, because these don’t give enough reward based on their length and difficulty. For anybody who is trying to find help to get an achievement or weapons and armor from a specific dungeon, this can be problematic.

My suggestions are as follows:

  1. Make dungeon paths give rewards based on their length and difficulty.
  2. Give story mode dungeons rewards that are on par with explorable mode dungeons.
  3. For daily achievements, replace the “story mode dungeon” and the “explorable mode dungeon” achievement with two or three specific dungeon paths per day.
  4. CaptainFabulous.8410’s suggestion

Greater variety of active dungeons!

in Suggestions

Posted by: AresOnasis.4703

AresOnasis.4703

Try reading the homepage. https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

In order to make playing all of our unique dungeons more rewarding, we’ll give you a bonus gold reward for each dungeon path you complete each day. Coins will be removed from the current bosses (replaced by the champion reward box listed above) to coincide with this bonus payout for completing each path. Completion rewards will be guaranteed, and we’ll vary the amount of gold earned based on difficulty and length of each dungeon path.

To encourage players to participate in a wider array of dungeon content, we’ve designed the system so if you complete the same dungeon path twice in one day, you’ll receive the normal reward for completion, but won’t receive the bonus gold reward again during that day.

Your faith is your weakness.

Greater variety of active dungeons!

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Posted by: Silverdawn.8947

Silverdawn.8947

I did, but I’m not sure if it’s sufficient – or even a good idea. The hard-core farmers will do dungeon tours, of course, but they will be especially reluctant to go back and help someone joining in to a dungeon that they’ve already been to. Need help? Too bad, I’m on a roll can’t afford to lose the bonus gold for the day.

I also think that the the order in which dungeons are completed will also be the same each day. Farmers will start with CoF p1, then CoF p2, then HotW p1, et cetera. They will go from shortest and easiest to longest and most difficult – and they’ll probably log off before they get to the very unpopular dungeons, like TA.

Check out proteininja.5891’s post. I think he has a really good idea.

Greater variety of active dungeons!

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Posted by: Mist Y.5214

Mist Y.5214

Did you miss the

we’ll vary the amount of gold earned based on difficulty and length of each dungeon path.

?

Greater variety of active dungeons!

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Posted by: Direksone.3867

Direksone.3867

Pretty much all you said was discussed in the blogpost. Also: storymode should not give the same as explorable. It should give some and I believe it will according to the blogpost, but I’m not sure. Story mode is easier and introduces the player to the dungeon therefore should reward less. A hardmode storymode I’m game for if it yields more tokens.

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