Greater variety of active dungeons!
Try reading the homepage. https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
In order to make playing all of our unique dungeons more rewarding, we’ll give you a bonus gold reward for each dungeon path you complete each day. Coins will be removed from the current bosses (replaced by the champion reward box listed above) to coincide with this bonus payout for completing each path. Completion rewards will be guaranteed, and we’ll vary the amount of gold earned based on difficulty and length of each dungeon path.
To encourage players to participate in a wider array of dungeon content, we’ve designed the system so if you complete the same dungeon path twice in one day, you’ll receive the normal reward for completion, but won’t receive the bonus gold reward again during that day.
I did, but I’m not sure if it’s sufficient – or even a good idea. The hard-core farmers will do dungeon tours, of course, but they will be especially reluctant to go back and help someone joining in to a dungeon that they’ve already been to. Need help? Too bad, I’m on a roll can’t afford to lose the bonus gold for the day.
I also think that the the order in which dungeons are completed will also be the same each day. Farmers will start with CoF p1, then CoF p2, then HotW p1, et cetera. They will go from shortest and easiest to longest and most difficult – and they’ll probably log off before they get to the very unpopular dungeons, like TA.
Check out proteininja.5891’s post. I think he has a really good idea.
Did you miss the
we’ll vary the amount of gold earned based on difficulty and length of each dungeon path.
?
Pretty much all you said was discussed in the blogpost. Also: storymode should not give the same as explorable. It should give some and I believe it will according to the blogpost, but I’m not sure. Story mode is easier and introduces the player to the dungeon therefore should reward less. A hardmode storymode I’m game for if it yields more tokens.