“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”
break. I feel like they should be back by now..”
Now this is about the weapon skills mostly but also covers the looks of them.
FACT: 2 1/2 legendary Greatsword skins. I consider eternity to be 1/2 since it is just a mix between the 2 other gs (dusk, dawn) and isn’t it’s own seperate skin really.
FACT: Most players in either pve, spvp, or wvw choose gs when possible. But why? Take note I said most, many still are willing to try other weapons and I smile when I see a d/d necro
Opinion: I have looked (and used) just about all the gs skills across the various professions that have access to them. Thing I noticed is, gs is strong. Like really strong. In the case of warrior and ranger, it offers great mobility (compared to other weapons) which is good for closing the gap between you and your enemy or just simply getting from point A to B faster. In the case of Guardian and mesmer and especially warrior, the damage is much stronger than other weapons. Mesmer can be debated but their skills do a good amount of you willing to spec into damage for it even if there is some higher dps weapon for them. Warrior is without a question, even dual axes (although I enjoy using them, and currently do) don’t feel threatening to even the squishiest of professions (thief)
Other weapon choices?: Well you can ask for my personal opinion on them but my opinion isn’t important enough for that to matter. Bottom line, the gs on any profession that can weild them is very strong in numerous ways. Whether it be damage (aoe and single target), looks, or mobility.
Solution?: Make every weapon ACTUALLY fill a good role. Not suggesting holy trinity or make staves only heal/support but every weapon should excel at a specific role. Like axes should do the best single target dps while gs deals the best aoe melee damage however reducing its overall damage. This would keep the overall dps on gs higher since it hits a lot of targets with its skills and more hits potentially = more crits but the damage against a single target would be less than persay axes. All weapons should be good at something, leave no weapon untouched.
THAT also means no more legendary GS skins until the other weapons have as many or more than what gs currently has. That weapon gets too much attention and it seems like it was worked on a lot more than the others.
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