Undercoverism [UC]
(edited by Amaterasu.6280)
I’ve been playing gw2 since day 1, and 1 thing that took a while to master was the ability to pinpoint ground targeting skills and knowing their radius…I can see it being extremely annoying for beginners (sure was for me)
Why doesn’t ground targeting skills, have their furthest range locked so that you don’t cancel the skill if you simply get out of range by half a cm?
For example, if I want to use a 900 range teleport of any class, I have to target the ground anywhere from 0-900 range…that’s fine, but what’s the point of the ground target becoming red (or unable to execute) once it’s past 900? Shouldn’t the skill just execute at it’s longest range (900) even if we click miles away?
I just don’t see why there is a punishment for not being able to point to 900 exactly…even as someone who isn’t new to the game, you can still easily miss that range and click above 900, thus cancelling the skill. The terrain in the game varies in elevation and sometimes what looks like 900 is actually 1200+.
Discuss.
(edited by Amaterasu.6280)
I agree with the original poster. This is especially an issue in large scale fights in WvWvW, where lag can make things even more difficult (yes, try to move at same time and ground target 1500 range away when there is 5-30 second lag with skill activation).
The ground targeting should work so that if the player accidentically clicks a range which is with 20% too far from the range, the skill would still trigger, but limited to the max range in that direction.
Deniara
first of yes ty there should be a system to lock it secondly could we PLEASE!!!! have the option to use a targeting system for aoe spells like in smite, that is crazily nice for fast paced combat targeting aoe’s ^^
Agree , its difficult to fix max range on undulating terrain; especially while moving
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