Group Roles in PvE
I realize that Guild Wars 2 went to market boasting about the death of the Holy Trinity of tank, healer and DPS group roles, however in practice all they did was reduce PvE to a disorganized mob DPS race. I believe that the current PvE dungeon game can be vastly improved without falling back on the old trinity structure.
PvE is about a group of players working together as a team and right now as Guild Wars is currently implemented the “team” aspect is extremely lacking. The combo fields are a step in the right direction but do not bridge the gap needed to make this vital aspect of the game fully functional.
I recommend more inter-character support abilities that make the team more powerful without increasing the individual character’s relative power. Give defensive/tank like characters more abilities to absorb or reduce damage on other characters in the group. Give DPS/damage characters more abilities to increase healing done to team members.
I believe that Guild Wars PvE game has a long way to go towards focusing on the team instead of just a DPS mob race…
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.