Players of a guild can still play together if they are on multiple servers, but they are not rewarded for doing so. I’d like to see that change.
For example, an individual earns 2 influence for their guild for every event they complete and 20 influence if they are with at least one guildmate – BUT only if that guildmate is home to the same server. If they are on different servers, they each earn influence at solo rates. They may as well be in separate guilds entirely.
I understand that each server is going to have a separate pool of influence for any given guild, that is not what I am concerned about. Both pools should get the group rate because the sum of the two is never applied to anything.