This is not really a suggestion, but rather a complaint about something that I’m certain has been brought up a hundred times since launch, although I am not aware of the devs response:
Is there ANY reason at all why the entire group gets kicked of an instance when the leader quits?
I know that GW2 is trying to be different from other MMOs, but this has not been a problem in WoW for 10 friggin’ years. And it is even made worse when you consider that the “leader” is just the player who arbitrarily enters the dungeon first.
Besides, I’ve been told that it’s caused by the fact that dungeons are based on the same system as the personal story instances (where it’s obvious who’s the leader). In other words, flawed game design that can be fixed.
I just spent an hour in CoF P3, finally defeating the Charr-ambush. For 2 seconds, endorphines rush through my body, before being replaced by annoynce when the loading screen pops up, and it turns out the leader’s quit for some reason.
In essense, it’s not about increasing the enjoyment of the game, but about preventing players from wasting their time.
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