Growing world instead of living world

Growing world instead of living world

in Suggestions

Posted by: Septemptus.7164

Septemptus.7164

Please read till the end before answering.
I have a big issue with the way Living World works.
It was fun to see changes in flame and frost. Revamps on Shiverpeaks and Ascalon locations it was fun. All said its boring for a month release but still was fun.
When we started to get RUSHING content it makes me kinda mad since ANet is forcing me to play periodically. I have to get more time every 2 weeks to do something before it goes away?
That’s stupid, but I guess it will work like addiction for most ppl who spend a lot of time in GW2. I love that they are making stuff every month but why take it all after 1 month or 2 weeks?!
Let’s face it. We are getting nothing that makes Tyria bigger. Only some scraps.
They made new map for Bazar (small, but VERY! nice) and we won’t have a reason to go in there after it ends. Cause there will be nothing to it.
The same happened with Southsun Cove.
Why? Cause those aren’t added to world map. They aren’t placing hearts there, there is not chest reward at the end, Vistas and all that it would make people want to visit it with every (or most) character and do it.
We are still stucked with barely breathing world when we could have living expanding world.

Imagine we could get every 2-4 month a new map, with a living story and after Living world ended it would change to explorable map. The world could expand (expansion could add some other maps or preferred go for Cantha world map like so many people hope for). Please don’t tell me it’s a lot more work than it already is, cause I’m not buying this.
ANet has the potential and it was showed already by making great dungeons like MF and AR (why aren’t they in fractals or just in world map so that people could play them again without achievements after Living story?), great JP like No so secret…, great maps like Bazar map, great story and cinematics like for Dragon festival investigation.
BIT ITS ALL WASTED for the concept of exclusiveness that more and more people are sic with.
The problem is only that ANet is wasting resources and that is why people are bored. If world expanded people who stopped playing would came back after a month or few and witnessed that they have very much to do even, if they missed actual Living story somewhere there is this 1 or 2 maps you can go into and have fun, it would make them play a lot, believe me I know that! Instead we have ALMOST NOTHING after each Living Story despite what they said we will have.
ANet said they wanted to make something out of Southsun, yet they only gave us some hard events with no equal to reward and nothing else happened with the map. Adding few walls and buildings wasn’t that hard. What else left? Nice metaevent that is undoable by people now when most just went away?
Why didn’t you made it world map? Only hearts and few more secure areas across map are missing. Difficulty would need to be lessened (only a bit) and we would have a quite nice map what should have some people by most of the time like on others world maps. Instead we have a dead map, that no one wants to go into except of farming passions flowers. Really, making like 2-3 Vistas and around 8 hearts would make it nice lvl 80 explorable map.

About wasted potential again.
Imagine how hard would it be to add 5 hearts/3 POIs/1 Vista for 1 or map each month to make people go in there and explore instead of FORCING us do obsidian sanctum and other jumping puzzles again and again (and yes thinking about it makes me SO MAD!!!) I made them already so long ago. Just stop it already!
Running around for kites, pirate boxes and such is no fun at all and you just could do a lot better without forcing people to redo all those JP when you don’t even give us title for completing them all.
On the other hand scavenger hunt for sky crystals was great. Why? Because it was new, just like going with Lion’s Arch founder and not some very stupid revamp on JPs. I bet making LA scavenger hunt didn’t took too long and it was still fun not to mention story scavenger hunt for 5 more suspects. Forcing me to redo JP that I did are no fun at all. Jumping Puzzles are fun the way they are, so please stop messing with them.
In the end I don’t want to so pessimistic. I really appreciate all the good work you make, but its still so much misguided. The world needs to expand and believe me everybody wanted it when we gear about living world, yet living is not only breathing (as it is now) it’s expanding and learning new things (well new things are on nice level), visiting new places, meeting new people and getting more and more to do. Not some mini games (which are nice anyway), but that is not what people want. We all just want A LOT permanent content especially more new maps.
WHO ISI WITH ME SAY AI!!!

Growing world instead of living world

in Suggestions

Posted by: Genavelle.9516

Genavelle.9516

Sorry I didn’t read your whole post, mostly cause I have a headache and I think I get your general idea.

Um I’d also like to see a “growing world” with new, permanent maps being introduced..I mean I think that’d be exciting for everyone. But I think the thing we have to remember is that GW2 isn’t even a year old yet, and if they start introducing the new maps too soon and too quick, then they’ll get through them all much too soon and there won’t be any new maps/permanent content to bring in. I think right now they’ve just been experimenting with, and now seriously getting into the whole living story idea and are just trying to pace themselves with what they add. (Not talking about the 2-week pace, but just not starting with new maps too quickly.)

I am a WvW player.
Maguuma Server
Ranger and Necromancer.

Growing world instead of living world

in Suggestions

Posted by: Esplen.3940

Esplen.3940

If they were to release new maps, they would most likely be forced to release new endgame maps(See note). The problem with THAT however, is that most endgame players, if they were to get a new endgame zone, would want a zone that would be easily farmed, not hit by DR, not difficulty, and rewarding. Basically, they want a CoF P1 + Orr Penitent Farm package with none of the baggage. Think about it. When the game was first out and people hit 80, a lot of people complained that in straight PvE, there wasn’t much to do. It’s true, there was Orr and that was it. World Bosses were a waste of time (other than Jormag, since he had a chance of dropping a precursor as opposed to the other chests). Dungeon farming was an occurrence, but that’s not open-world PvE. People complained that there was nothing to do, and it was true. There was nothing to do back then.

So they gave us Southsun Cove. But they realized that Orr was being farmed for it’s Events, so they didn’t give it as many Events. They also made the mobs challenging since Orr was too easy other than the mobs from the Events. This made Southsun a challenging place that was supposed to be engaging. Considering players were grouping up and fighting in packs in Orr, players were also supposed to group up and fight in packs in Southsun. But everyone wants to be a solo player, even in a group, so nobody ever grouped up. This made Southsun a ridiculous place to be unless you had the right skills (namely reflects). There was very little to farm in Southsun (that you couldn’t farm elsewhere for an easier time), and there weren’t any event trains. Because of that, Southsun got kicked into the corner by the players.

What that means is that if they, Arenanet, were to release a new zone. Not only would it have to be a higher level zone (because 25-30 are 5 levels which shouldn’t be too difficult to do in 2 zones), but it would also (for the playerbase to be happy) have to be ridiculously easy to farm. Of course, then players would complain that they have to farm it, and we get into all sorts of other nonsensical logic.

Note: There are, at any given level:
5 zones for levels 1-15.
4 zones for levels 15-25.
2 zones for levels 25-30.
3 zones for levels 30-70. (Over the course of 12 zones, with at least one map swapping out every 5 levels with another map.)
2 zones for levels 70-80+. (80+ is Southsun and Cursed Shore, as they are technically higher than level 80 zones.)

tl;dr: A growing world isn’t always a better one. Let them release things in their own time so they can improve their methods.