The one handed weapons for Guardians could stand to be improved, I feel they lack the level of trait synergy and the synergy with each other that some other professions enjoy. I’ll try to be as concise as possible.
Sword
- Sword Wave’s arc is way too narrow. I would prefer a standard melee arc attack that hits up to three foes three times each.
- Zealot’s Defense, I feel, really needs to at least hit foes in a line. Perhaps up to three targets, similar to Orb of Light.
- Zealot’s Defense needs to either allow movement whilst channeling or some minor homing on its projectiles.
- Flashing Blade needs to do actual damage. It may as well heal foes the way it is at the moment. One time, I saw it crit for 120.
- Flashing Blade really needs to be a leap finisher, I cannot stress how much more interesting sword would be if this were implemented.
- The sword needs a cripple somewhere! Seriously. Every single other profession can dole out cripple like it’s going out of style.
- I know this is asking too much but a symbol on the sword (might or fury symbol perhaps?) would certainly open up room for a lot of trait synergy and even interesting support builds. If you have to rework a skill to do it, take Sword Wave! (Yes, I can count to five too but what sword build has F1 not already on cooldown?)
- Failing that, a rework of Flashing Blade to behave in a similar manner to the Risen Noble’s symbol. Teleport and symbol on target.
Mace
Mace is in a really good spot but there are a few things that could increase its usefulness.
- Protector’s Strike really needs to be a whirl finisher (some say blast finisher, I’ll take it) regardless of whether it blocked an attack or not.
- Some kind of active use skill on Protector’s Strike on par with other professions’ counter-attack skills.
- It would be mighty fine if its chain #3 skill hit up to three foes. Just the damage portion, I’m not asking for a heal proc per foe hit.
Scepter
- Orb of Wrath…. come on. Sluggishness aside, this skill should be a 20% projectile finisher. WE ONLY HAVE ONE and it’s underwater.
- Smite really has to be a symbol, sure it’s ok enough against a single, stationary target but in a group of foes it only tickles. I’d prefer actual trait synergy and evenly spread out, reliable damage with whatever boons to boot. I am most certainly not ignoring that it does do a lot of damage, it just has a little too much character if you catch my drift.
Focus
- Ray of Judgement isn’t actually guaranteed condition removal as far as I’m aware. Perhaps something in a similar vein to Necro dagger #4? Maybe just have it remove a condition on use or something, I dunno, your call here. WHAT IF IT CONVERTED THEM?!?!
- I will most certainly not object to a rework of Ray of Judgement to behave similarly to GW1’s Ray of Judgement!
Shield
I quite like shield where it is but others have mentioned some changes.
- Keep Shield of Judgement’s active effect but have it behave in more of a counter-attack way similar to Protector’s Strike with the option to activate it without blocking. Gives the shield at least one block eh?
- Some people have suggested a stun/daze on Shield of Judgement.
- Others have asked for the Shield of Absorption detonate to be a blast finisher, I see this as a difficult change unless it’s made to never trigger from the light field created from Shield of Absorption.
- Many feel that the cooldowns are too long.
Torch
- What would happen if Cleansing Flame also removed conditions from the casting Guardian?!
- Failing the previous suggestion, what if Zealot’s Flame “burnt” a condition away each time it ticked the AoE burn?
Feel free to disagree, try to be civil about it. I am in no way demanding these changes, however, I feel that most, if not all of them, would make one-handers a lot more enjoyable.
What are your suggestions? I admit, I hardly use focus or torch so my input there is average.
Kaimoon Blade – Warrior
Fort Aspenwood