Just an idea to make the guardian’s healing feel more interactive. All feedback is welcomed.
Spirit A resource bar the guardian generates with their weapon skills, and maybe a little through taking damage, or over time if specced. They use it for their healing skills, maybe boon skills, and spirit is consumed on use. Out of combat, the guardian regenerates spirit up to max. The moves that uses spirit are either the ones located in the healing slot, or in the function key slots. They have either short cool-downs, or none at all.
The amount of healing received will be based on the amount of spirit the guardian currently has. If the guardian uses a heal with 50% spirit for example, it is going to heal them for less than with 100% spirit. These heals and boons may or may not be allowed to be cast on allies, but if cast on an ally, the guardian wouldn’t get healed. The idea of spirit allows the guardian focus on damage, or supporting allies with their staff as means of getting heals off. Overall, guardians should continue heal for around the same amount as they do now.
Alternate names for spirit:
Charisma
Vengeance
Mana
Force
Power
Virtue
Courage