Guardian Spirit Weapons...
I would also like to point out that this nerf renders TWO guardian traits absolutely useless:
Zeal trait X: Eternal spirit and Virtues trait V: Improved Spirit Weapon Duration.
Both of those traits depend on the spirit weapons “surviving” longer than 10 seconds minimum. Highly unlikely in most serious battles.
What was once an interesting and unique guardian feature is now marginally useful. And two traits are now basically pointless.
So if the decision stands, than I suggest changing those two traits because this change made guardian a whole lot less interesting and fun to play.
Hmm, another point: Zeal trait XI: Wrathful Spirit
A LEVEL 30 TRAIT! 10% extra damage per spirit attack. This now amounts to a mere 120-180 extra damage per summon in a major fight if you consider it will probably only survive long enough to make 2 or 3 attacks.
Not exactly an inspiring choice for a Tier 30 trait is it?
Please reconsider this nerf. This was a major oversight.
All they did was bring spirit weapons in line with similar skills from other professions.
Everything summoned by utility skills dies in a couple of hits, and this is the problem they need to fix.
(edited by Hyper Cutter.9376)
ya fine, but like I said, the traits associated with this skill should be revamped to compensate for the nerf.
Wouldn’t it have made more sense for anet to bring other classes’ minions/summons in line with guardian spirit weapons? I never had problems with them aggroing things I didn’t want to attack. I never had any real issues with pathing or terrain problems, and I certainly never had any issues with them not attacking what I wanted them to.
Seems to me that spirit weapons were in a good place, if only situationally useful.