http://oakvale.enjin.com
Guardian Staff Skills?
http://oakvale.enjin.com
1. A heal component would be nice… not to sure about the increased targets though… (although I would argue that it should hit up to 5 enemies & 5 allies for a total of 10 potential targets)
2. No… not a PBAoE… you want a ranged heal… granted this is a very unreliable ranged heal… I’d say change it to a GTAoE-HoT (Ground Target Area of Effect Heal over Time)
3. I know it’s Symbol of Swiftness… but perhaps grant Quickness to allies in addition to swiftness…
4. Wait…. it doesn’t mini-heal?!!!! FIX IT!!!! Give it mini-heals during cast!!!
5. Longer would be nice… maybe grant Protection to allies that cross it as well?
am a guardian player btw
1 the wave is good as is. its 5 targets at range for decent damage. once the enemy closes to melee range swap weapons to something melee. your suggestion would be massively imbalanced, there would be no reason to use anything but a staff in wvw.
2 try not detonating the orb. you can actually fire them fairly fast, unless you really need the heal(usually a boss fight easier stationary target to heal allies) you might as well throw more orbs and any incidental heals is bonus. i could stand to see the orb sped up a bit more. the last boost was good but you can still almost out run it with speed buffs. maybe another 10 or 15% faster would be great
3 it would just be great if this could stack. but due to the way it works that would mean standing in it would let you soak up several stacks of speed. otherwise this is fine as is.
4 would like to see empower gain a break this channel for this ability mechanic added to it, much like a riposte. maybe a defensive varient. change the remaining pusles to protections with the same heal at the end.
5 love the line, would love to see it a hold to power up ability. the longer you can charge it the longer it would last. either that or make it unblockable. the evades/stability walk overs suck. if it goes to power up, please have it hold in the pose before the ground strike part of the whole’ you shall not pass’ wind up