(edited by Ludo.5201)
Guardian hammer #2 and #5
Yea, this seems to be a fair change.
I mainly use hammer #2 for a blast finisher in combo fields, good to use after the #1 chain for area ret.
Shhh, Guardians don’t exist!
Ive never found this to be a problem myself. Typically I use skill 2 to blast finish only since it does little else. It has a niche use that’s effective, but little more than a bonus. The slight delay has never been an issue in any situation where I needed it.
Hammer 4 isn’t about kiting and chasing someone down at all in my experience. You stay in one place and either keep enemies away from you (so why chase them at all) or keep them from getting away (so you no longer need to chase them). The skill works great for what it does. Removing the rooting would only make the skill redundant.