Guild Camps.

Guild Camps.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Can you add the ability to make Temporary (as long as you stay in the area.) Camps?

Being around a camp could offer a bonus, more advanced and expensive ones could be used as a way-point.

It would also be good for role-playing too.

(Small – 1 Tent, Campfire.) Tier 1 Camps:
- Lessons Culling a little, Allowing more people to be seen, this is useful for player events and gatherings.
- Mobs spawn less around it, providing a safer area.

(Medium – 2 Tents, Campfire, Half-top) Tier 2 Camps:
- Lessons Culling a bit, Allowing more people to be seen, this is useful for player events and gatherings.
- Mobs spawn less around it, providing a safer area.
- Also protects you while inside the camp.

(Big – 3 Tents, Campfire, Fully-topped) Tier 3 Camps:
- Lessons Culling a lot, Allowing more people to be seen, this is useful for player events and gatherings.
- Mobs spawn less around it, providing a safer area.
- Also protects you while inside the camp.
- Offers a Waypoint that anyone can go into, however it costs 5x what a normal wp costs.

There are so many beautiful areas in the game, some times it would be fun to just sit and enjoy it.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Guild Camps.

in Suggestions

Posted by: Chaos.3579

Chaos.3579

A interesting idea. Though I can see a lot of trouble with exploits. Such as putting it at the end of a Jp so people could just wp and finish it. Or placing it in a big mob spot to stop mobs from spawning for whatever reason.

If they make it so that you can only place them in specific areas I can see it working….though that takes work.

Thus it will never happen……well unless they make it a gem store item

Guild Camps.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

A interesting idea. Though I can see a lot of trouble with exploits. Such as putting it at the end of a Jp so people could just wp and finish it. Or placing it in a big mob spot to stop mobs from spawning for whatever reason.

If they make it so that you can only place them in specific areas I can see it working….though that takes work.

Thus it will never happen……well unless they make it a gem store item

Well, that depends. In a place where a lot of big mobs spawn it really wouldn’t make them stop spawning, just spawn less. If they are too strong they can even go after the camps and break them. If its in an area where there are a lot of strong monsters.

Jumping Puzzles, a Mesmer can make a portal. Jump down and then grab his friends for free. So no issue there. The “Waypoint” Camp is going to cost an entire gold and most Jumping Puzzles don’t even give that much to begin with. However it would be strange to see a bunch of them in an area like that, so you could add in a note option like:

1 “The footing is too dangerous to place a camp here.” – Near JP chests.
2 “It is too dangerous to place a camp here, clear the area.” – Near hoards of mobs.
3 “Near places with an event.” – There is already bla bla bla here. (Pretty much a camp and a waypoint, since its an event.) You don’t need another camp.

You could also limit how many camps you can have near you or spread out and limit how many can be on a map at once.

You could also just remove the limits on JPs/Events. You would just have to deal with every mob trying to kill your camp, and there is a limit to how many people you have to be near the camp for it to not despawn.

(Small) 1 Person near the camp, if he leaves for 5 minutes, it despawns.
(Medium.) 2 People near the camp, if only one is leave, after 5 minutes, it despawns.
(Large.) 3 people near the camp, you need atleast 3 people to stay in it who are from the same guild, or it despawns.

So yes, if three people are willing to stand all day at a jumping puzzle, I don’t see a problem with it. Since mesmers can already semi-do-that.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)