Guild Cape
I couldn’t find where a dev actually talked about capes, but I think it was something to the effect of “We know people want it, and we think it’s cool, but it’s not high priority.” Just going off my very foggy memory, though, so don’t take that as an actual quote.
Capes are somewhat problematic, since they have a lot going on with them, between waving animation, clipping issues, and the wide range of body types in the game. (Especially where Charr, Norn, and Asura are concerned.)
the possible clipping issues alone are enough for me to say we don’t really need them
Perhaps the only RP-oriented guild on the server
Main Character: Farathnor (sylvari ranger) 1 of 22
I couldn’t find where a dev actually talked about capes, but I think it was something to the effect of “We know people want it, and we think it’s cool, but it’s not high priority.” Just going off my very foggy memory, though, so don’t take that as an actual quote.
Matt Visual’s interview with Colin Johanson at PAX is your source… he said something just like what you wrote… yes, we want them, he wants them himself even, but they’re difficult to add due to clipping issues. Why do you think we keep seeing back items that are just worn on your back and don’t “cling” to your figure
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season
Racial capes! Poooof.
Also if a dev looks at this. Why not have racial tiered capes? That would solve some of the clipping, and as for floating back items, why not have the back item detect your body type and move it closer or further away depending on that?
(edited by Henge.3907)
I really would be happy for the cape to just be a back item transmute skin
Guild Leader – Wolf Pack Samurai
Owner and admin, The Guild-Hall2.net
Racial capes! Poooof.
Also if a dev looks at this. Why not have racial tiered capes? That would solve some of the clipping, and as for floating back items, why not have the back item detect your body type and move it closer or further away depending on that?
Yeah, great idea. But, they should have made the game with capes in mind. They wouldn’t be saying “aa clipping issues etc…”.
Racial capes! Poooof.
Also if a dev looks at this. Why not have racial tiered capes? That would solve some of the clipping, and as for floating back items, why not have the back item detect your body type and move it closer or further away depending on that?
Yeah, great idea. But, they should have made the game with capes in mind. They wouldn’t be saying “aa clipping issues etc…”.
hell they have clipping issues in GW1 still shrug
Guild Leader – Wolf Pack Samurai
Owner and admin, The Guild-Hall2.net
