Guild Dungeons
Build the community.
Guild dungeons it is a very good way. I liked very much this part in Atlantica Online.
The guild leader bought a key, he/she started the dungeon. It is started from guild town. All guild member can join to it. Kill everything as fast as you can. Clear all stage for higher rewards. The basic idea is very good, you guys, you can create it better, Using the bright side.
For example.
- Guild must unlock first all type of guild dungeon.
- Guild leaders / officiers start the guild dungeon for influence. (Easy/Normal/Hard mode 5 000/10 000/ 20 000 infulence)
- All guild member will get the end reward in mailbox, if he/she participated
- Every dungeon have a cooldown (2-3 days) because, no1 farm alone that dungeons, it’s worth it to take part inWhich guild dungeons what the task/mechanism should be a surprise for us.
Having guild only content would help bolster the community, especially the smaller guilds. Your ideas definitely need a little tweaking but it’s certainly a good place to start.
Khan of The Burning Eden [TBE]
www.theburningeden.com
Agreed. There needs to be more incentive to be in a guild and remain active with it.
twitch.tv/mdogg2005
My guild dont talk…. today 35members online and nobody said Hi……
I like the idea and hope more guild incentive.