Guild Owned Towns
I like it and it can be built upon the same system used for guilds to claim WvW forts. It would give the PvE guilds something similar to what the PvP guilds get and it would make the overall world more interesting to walk into a town with guild emblems hanging from the gates.
Khan of The Burning Eden [TBE]
www.theburningeden.com
The main issue is that there are far more guilds than available towns, unless you want to pave the wilderness. Any time you want to “claim” part of the persistent world for your own, you are taking it away from someone else’s use.
Also, what happens to items in that storage if the guild loses the town?
I’d far rather have guild halls in whatever implementation ArenaNet creates than make any area of the world a bone of contention and sour grapes.
Really like this idea !
The main issue is that there are far more guilds than available towns, unless you want to pave the wilderness. Any time you want to “claim” part of the persistent world for your own, you are taking it away from someone else’s use.
Also, what happens to items in that storage if the guild loses the town?
I’d far rather have guild halls in whatever implementation ArenaNet creates than make any area of the world a bone of contention and sour grapes.
1) The towns could have a reset timer of 2-5 hours, or longer if there’s more players in favor of that.
2) Items in storage are linked to the guild vault/stash. Nothing would be lost when the town resets to neutral.
3) Why would a guild claiming a town take it away from others? You can turn it into public events, some already exist, of defending the towns from attack. A guild group successful in defending it would have the option of claiming victory rights, promoting their guild by flying banners emblazoned with their emblem from gates, walls, buildings. That doesn’t change the town, you can still get to the merchants, repairers, etc etc. Random NPCs could also boast in their little chats about the guild saving them, saying their name and helping publicly promote their heroes.
4) Guild Halls are coming but they are more for the guilds private use and for GvG pvp. This suggestion is another way of publicly promoting your guild.
Khan of The Burning Eden [TBE]
www.theburningeden.com
I’m thinking in RP terms. In every MMO I’ve played, people want to say they live in a particular house or have influence in a particular town. If a hundred people “claim” the same house, there’s going to be awkwardness when you invite friends to dinner only to find a secret cabal plotting a crime in “your” living room.
Plus if a guild has the town (and has spent all that effort to get it) I don’t see them happy about it all going away in a couple of hours.
I’m not saying it’s not creative, or interesting, or fun for those doing it. It’s just that after all I’ve seen, I predict a lot of bad blood coming from making anything in the world a limited resource that only one “special” group can have at a time. Sure you can buy at the guild town’s merchants — and that guild gets some of your money? “Unfair” goes up the shout.
the idea of claiming a town by actuall players would only be that you could either go into a weekly or monthly event where any guild could contest the ownership by a king of the hill kind of pvp. Alternativly to the pvp idea they could implement a biding system much like happens on Atlantica Online, which seems a bit more boring but would give another meaning to earning guild points since that would be the currency for the bids.
Plus im not saying every guild has to have a town, thats exactly the point, having few owning these places but making all the other guilds more active so that they can compete to eventually get a town.
Although i wouldn’t really like to see the major towns, like lions arch, owned by guilds i would like to see the smaller ones that keep getting contested by npc factions since most of the times ppl just don’t care for these events
I’m thinking in RP terms. In every MMO I’ve played, people want to say they live in a particular house or have influence in a particular town. If a hundred people “claim” the same house, there’s going to be awkwardness when you invite friends to dinner only to find a secret cabal plotting a crime in “your” living room.
Plus if a guild has the town (and has spent all that effort to get it) I don’t see them happy about it all going away in a couple of hours.
I’m not saying it’s not creative, or interesting, or fun for those doing it. It’s just that after all I’ve seen, I predict a lot of bad blood coming from making anything in the world a limited resource that only one “special” group can have at a time. Sure you can buy at the guild town’s merchants — and that guild gets some of your money? “Unfair” goes up the shout.
Your reading deeply into what I’m posting. I never mentioned anything restrictive about the towns nor cash flow being diverted to the guild. It is simply a means of rewarding a guild group a little something extra for a specific type of public event.
You go in, defend from the mobs attacking, you win, the town shouts “HOORAY!” and flies your banners for a few hours and then it resets when the next round of public events happens. It’s simple and allows the guild to feel like they accomplished something.
This would not effect RPers wanting to claim some house they can’t even enter nor bar them from entering the town at all. It’s purely cosmetic what I’m suggesting, plus I’d think RPers would love this since in regards to realism that’s what happens when an army captures or liberates a city.
Khan of The Burning Eden [TBE]
www.theburningeden.com