Guild Quarters:Social and Economy Expansion
Ownership and Cost:
-Cost is define by weekly rent.
- Initial roll-out week/few weeks; eligible guilds bid for the space with rent offer. The offer has to be backed by 5 weeks rent deposit, registration fees. If guild does not win a space they lose registration fees and 1 week rent. This can be run in different auction format
- Winner of first round allocation start paying rent. if a payment is missed guild loses the space and deposit. or to account for circumstances, first payment missed has a penalty of double rent, 2nd you get evicted and deposit taken.
- Rent is paid on weekly basis by any guild member during the weekend only, no advanced payment of rent allowed. This to ensure activeness and allow other guild to compete on acquiring the space.
-If a new guild wants the space, they can put a rental offer higher than current rent. This new guild will have to deposit 5 weeks rental and pay registration fees when offer is made.
- new offers are made during the first weekend of each month only.
- new guilds can bid against each other during this weekend for a single space.
-new guild that make a bid and loses registration fee ( or loses 25% of offer 5 weeks deposit)
-The current owner guild can counter offer within 1 weeks following the “Offers weekend”. if guild does not counter offer, new guild take the space and current guild gets deposit back. IF current guild make a counter offer, they start paying new rent immediately and have to increase the deposit to a new level. Current guild does not need to participate in auction but can counter at the end and lock the space for a month.
- Guild allowed only to an make an offer or bid for a single location.
-For a guild with a quarter and interested in another better/bigger quarter, can make a bid for newer location. If this guild WIN NEW LOCATION they evacuate their current location, if someone has bid for current then all deposit refunded, if no one bid for current location then quarter becomes empty and moving out guild loses deposit.
- For a guild bidding for an upgraded location and lose, if no one bid for their location they remain in their current location. If someone made a bid and guild did not counter then they lose their current location. If counter offer made then guild keep location with new rent. Guild wanting to upgrade location should always make counter offer.
Monthly Competition:
- During the week, all players can visit and vote ( within the game ) for best guild quarter/hall.
-guild members can not vote for them selves.
- each player has one vote.
-a player can switch their vote from a guild to another.
-score board is shown in LA of current leading winner.
-end of month top 3 guild get their banners displayed in LA center.
- winners get reward ( points, karma, glory, furniture, art, gold … etc)
Impact on game:
- New crafting interest.
- Guild ownership of space for non pvp guilds.
- social and guild oriented play style encouraged
- Game expansion in the right direction not the gear treadmill.
Please add to and refine the idea, and leave the criticism to the end.
I’d love to have guild-halls implemented in the game.
The idea with furniture within crafting sounds good too, maybe guild-halls should feature guild-specific quests too. This could reward a special currency to buy guild-related goods.
I don’t like the renting though. I’ll explain at the bottom of my post why.
My suggestion is a onetime payment to get a ‘basic’ hall, with options of upgrading for different things.
basic hall – Quests that earn you a special ’guild’currency. Doing the quests you can earn a bit of exp, maybe karma along with the guild-currency.
upgrades:
-Crafting stations
-Banker/TP/Guild-related npc’s.(armorer and such)
-npc with items that can be bought from guild-currency.(think of ‘fun’ things, to ‘useful’ things. Per example special tonics(fun), to mats(useful/maybe account bound?)
-Asura portals to major cities
-Asura portals to the 3 factions(must have done so far in story-mission to use)
How would guild-currency work?
It’s aquired through guild-quests. Everytime you earn influence it’s added to two things:
-personal
-guild
Personal is what you earned so far. Spend some, and it goes down. The part that goes to the guild is always the maximum you earned so far. The part that goes to the guild is added by each member and won’t go down if someone spends their own currency.
So say I have 1000-1000 currency and I spend 250. It’ll be 750-1000.
The maximum currency can be used by the guild master(or those allowed by the guild master) together with materials and gold to upgrade the guild hall. Some upgrades will cost more than others. Some upgrades will require different materials.
Now my reasons why I don’t like ‘renting’ a guild hall:
The bidding-war that will occur. Top tier guilds will have the halls while smaller guilds, or less wealthy guilds get left behind.
Giving out gold as a reward isn’t a good idea either. I’ve seen this happen in another game, however the system in place was called territory war.
Only the biggest and richest guilds were able to bid, smaller guilds couldn’t afford it.
The guilds who held a territory would get x amount of money each week, and had a chance of receiving an item that sells for 25x the price they got per week.
Result: Richer guilds got richer, the market infl-. well. Exploded. Richer guilds got richer and poorer guilds got poorer, being unable to compete.
Do I think every guild must get a hall?
No. But I do think every guild should have to possibility to get a hall even if it takes a while to aquire one.
The mysteries dissapear and life stands explained.”