Guild Representing / Socialization Theory

Guild Representing / Socialization Theory

in Suggestions

Posted by: cannedflame.3597

cannedflame.3597

One of the biggest complaints I hear about how guilds are done in this game is related to the representation feature (and the resulting lack of communication with non-representing members)…

So while shooting the breeze with a couple guildies the other night, we came up with this solution (I have no idea about its viability, it is really just the unrefined result of a brainstorming session):

Option A- Allow the members of a guild to always see the chat channel of a guild, regardless of whether the player is representing, by merging all the messages into the guild channel. Messages typed into guild chat goes to all the guilds you are a member of.

Option B- Create a separate chat channel for each guild that the players can see at all times, though leave the option to enable/disable channels at will to limit confusion.

It seems to me that option B would be preferable, though it might neccessitate the use of an entire server just to hold all the chat channels, and could possibly create all kinds of problems.

So what do you think? Any way we can refine this idea into a viable solution?

Human Necromancer Marrow Doomherald – Charr Guardian Karn Aegispaw
Norn Warrior Teun Vallensson – Human Thief Roland Whelan
Guild Creator of Born of Ice and Fire [BIF]

Guild Representing / Socialization Theory

in Suggestions

Posted by: Air.6452

Air.6452

Option A is completely out of the question for obvious reasons. Personally the system they use now is fine, if you are not representing a guild, then why should you be able to hear what they are saying?

Repping gains influence for the guild. So you should be involved with the community if you wanna be a part of it.

Chody – Leader of We Came To Dance GW2
Crystal Desert
We Came To Dance [WCTD]

Guild Representing / Socialization Theory

in Suggestions

Posted by: robinsiebler.3801

robinsiebler.3801

Option B has been suggested countless times.

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