Guild Taxes Option
TOTALLY AGREE, great idea
Honestly I would never start or join a guild which taxes it members. But I guess it could be their for you crazy hard cores.
I understand your concern, but the guild tax idea is to relieve people from investing money with your own money. You would set up a tax to 10%, no more, or enter options “Vote for tax”, the tax was crucial to the establishment of opinion 60% of the people in the guild. Guild leader it could only approve or veto. This idea would develop a little internal economy and improve the quality of entertainment on RvR, as well as PvE.
Guild Tax needs to be done. It makes it ludicrously hard to sponsor events in WvW with a bunch of people who play only for your bonuses then log back onto other guilds that either just farm content 24/7 or enforce a guild tax and do WvW more.
Well, humans dislike any taxes, i doubt they would like guild taxes.
However it’s a solid idea, i would rather see something like “donations” and you could see what we have and what the money is being spent on as well.
Ex
Ummmm… my inital reaction is errrr, no! The guild bank is there & members can add to that if they want. If they don’t, they’re not going to like a guild tax. On the other hand, it’s being asked for as an option. I don’t think it’s one that I, as a guild leader, would care to impose, but heck! It’s an option; you don’t have to use it if you don’t like it, and you don’t have to stay in a guild that uses it if you don’t like it. I guess it’s a fair enough request!
I think this would be good. Of course, you can set it to 0% for guilds that do not want it, all the way to whatever they agree to set it to.
However, I would not tax every transaction. If you tax sales, or TP sales, then it will just push players to mail their stuff to alts to do it.
I would tax only event rewards. So they can play the TP in peace, and still help the guild some.
I saw an early beta/alpha statement on guild items (or a part ripped from the files, I really don’t know) that had a guild tax activatable for influence (permanent or time based no idea). It taxes people 5% of kills made in the field that dropped cash, meaning if 100 people farm 1 silver each, the guild makes 5 silver (5% of 100 silver).
This is probably the best options : Gives enough, but taxes minimilistically.
Here is why I agree with taxes.
1. I think “donations” are the correct way to handle raising money
2. However, even though I think donations are best, I think that when someone donates, they should be directly thanked for their contribution. If you have ever worked with a campaign party, you would understand that it is appropriate etiquette to thank people for contributions. This game does not have a mass mailing, or efficient way to communicate within a large guild. As such, it is not an efficient use of time to look through the bank log history and manually contact each donator with a thank you email. We tried to maintain a forum post on our website that we updated weekly with thanks to those who contributed. In the end, the time investment was atrocious. Taxes removes all of this, and lets the rest of us that manage the guild actually get to play some.
3. While I think that all people are good on the inside, not all people are overly mature or very well developed, socially. While on the battlefield, the masses are expecting to see their leaders and managers organizing placement of numerous siege equipment, however, they are not expecting dialogue for each machines placement with an explanation of what funds procured the aforementioned. If you just blanket taxes, it removes all of the dialogue and simply drops the foundation for contribution into play. It removes so much hassle from management. I would rather debate once/wk the need for taxes, than to attempt to politely thank contributors on a never ending basis.
The guild bank records who has donated. If you feel people aren’t including their fair share, you can kick them.
Italia’s got a good point that it’s tedious to look this up, so I’d rather see better tools in the game for encouraging donations and thanking people than tools for taxing. For example, summary logs of who has donated what in the last X days, who has been logged on (and who not), and (ideally) things like who has been playing WvW vs PvE.
For now, guilds can use the same tools that political parties have always used: the personal touch. Individual block leaders are responsible for their blocks, neighborhood captains for their BLs, and so on. The campaign manager only has to look at the big picture. This would also end up providing a solid structure to the guild hierarchy: guilds that are successful in organizing their people in this way will also be better at organizing PvE and WvW.
All that organization stuff sounds nice, but it also sounds like a lot of work… People want to play, not work. If taxing makes things easier without any real disadvantage, then do it.
You can still set tax to 0% if you do not want to go that route, and form your political blocks and all that jazz. Put the option for people that want to use it.
Simple solution::
Make it so taxes are optional.. BUT players that’re NOT contributing to “the cause” via keeping their tax toggled “off” ~ will simply NOT receive any buffs/boons/perks from said Guild “progress”.
This is a win/win.
Players that aren’t interested, don’t have to pay and players that’re working hard won’t feel like they’re being “leeched off”.
~ just my 2 cents ~
Simple solution::
Make it so taxes are optional.. BUT players that’re NOT contributing to “the cause” via keeping their tax toggled “off” ~ will simply NOT receive any buffs/boons/perks from said Guild “progress”.This is a win/win.
Players that aren’t interested, don’t have to pay and players that’re working hard won’t feel like they’re being “leeched off”.~ just my 2 cents ~
However you already support your guild with the influence you get for them.
The perks are payed from everyone’s influence, so i would say this is unfair
ex
TAXes for waypoints, TAXes for repairs, TAXes for listing items in trade post, TAXes for collecting your items/golds from trade post, hidden TAXes for mining/gathering/choping/salvaging/transmuting and now TAXes for guilds?
Soon you will want a TAX for war expenses of each race. They are at war, aren’t they?
Maybe a TAX for the Queen, Warband, School, Pale Tree and Wild Spirits?
How about a Road TAX for those who don’t want to use the teleporters?
Is this game made and run by banksters and politicians? Can’t a fantasy world be a tax FREE world? People, wake up and stop worshiping taxes more than your own life (gameplay)
Given that this is to be an option for guilds to use as they see fit, why not include it. While some may not like it, others will.
A lot of guilds that are near population cap and WvW/PvP a lot would benefit from this as it would keep siege equipment on the field. This would also allow officers, and other trusted members to use that cash inlue of the leader providing even more flexibility.
I have had some people send me private messages with extremely strong ’anti-tax" sentiments. I fully get why some people would be opposed. However, I am talking about WvW guilds, with repeat and constant siege expenditures.
I think peoples anti-tax opinions are very important. I want to make a list of each person who opposes, so the next raid night our guild does- i can let them pay 5-10gold for the nightly activities, instead of me personally as the GM.
Maybe that will help give some people a little perspective.
Those who are not taxes for the guild, which is you do not play RvR and they do not feel the need to support the guild in investing in RvR, and what you go for RvR knows that individual investment costs for upgrades are felt. So I would suggest to seriously consider this option for the following patches or expansions, of course, sticking with the word “OPTION”
(edited by QWACIT.9238)
Wouldn’t it just be simpler to make the RvR stuff (ie keep upgrades and siege weapons) that costs currency simply cost influence. That way there is simply no need for an additional ‘tax’ for things that guilds will do.
It may mean the rate at which influence is gained will need a little tweaking, but doesnt realy require additional code for handling the coin based taxation.