Guild Taxes
I kinda like this idea. I think it would be fair to include the ability for members to opt out of contributing to the tax but if it only affects things like event rewards, hell yeah I’d let 5% go to support the guild.
Kaimoon Blade – Warrior
Fort Aspenwood
I honestly think this is a genius idea. It would really make WvW more dynamic and guild orientated, which I would really like
Having an guild item you can buy with influence would be best. Activate it and for 24 hours events completed yield an extra 5% gold which goes Strait to the Guild bank. Possibly even have the item cost a couple of merits.
This way the guild must work together to get it but individual members are not out anything. But as leaders you would need to decide when is your guilds most active time to get the most out of it
I’d say leave gold out. Have guilds receive karma based on players representing them doing wonderful things and noble acts for the land of Tyria. Rather than taxing, though, it would just be a bonus. Clearly the player has their own karma. There could also be a bonus for multiple guild members working together, such as an additional 1% from each member present!
Also, I’d never tax economic transactions your members make.
Great idea. Nothing much more I can say.
there is already too much gold in the economy, and id rather not be forced to pay extra even for my guild, if i want to donate, i shall
Kiel Replacement Movement
OP, I just get my guild mates to give me contributions of 50 silver per week. I know that seems very little, but it quickly mounts up to a substantial figure, at which point I buy lots of Influence and we start all over again when the upgrade is qued.
They KNOW i’m not taking it and spending it on anything but the guild.. You need willing volunteers and trust.
if these can be “evaded”, then sure why not….
Whoa, wait… Guild Taxes… does that come with our characters filing income tax at the end of the year? (o.O)
yes because taxes make everyone oh so happy…..
Do we get an EZ tax form too?
Yes, and allow the tay to go up to 95% (not just 5%). And also collect the tax of your members’ sellings in the trading post. So you can collect money a bit quicker.
We noticed in our guild that there is allways a problem with guild investments like siege weapons.
Having guild taxes would solve this problem.
By setting the taxes between 0 and 5 percent (individually adjustable by every guild depending on what they are up to) of every sold item at a merchant or maybe taking taxes from event rewards.
It would be only a few copper per transaction but in large-scale it would be a nice guild revenue.Lets say your guild has 30 active members.
Each member does 15 events per day.
You gain 1,87s per event.(1,87s x 15 × 30) = 8,41,50g (x 0,05) = 42,07s
Thank you
Um… what the hell?
So you’re suggesting that by participating in a guild, the guild should have the option of taking my rewards?
I can see what you’re trying to achieve with this thing, but the only thing that a tax would achieve is players quitting your guild. After all, if your members don’t mind the tax, they would already be donating their spares to the guild.
And what if I join a new guild? Will I be properly informed of the taxes they would take before they take any? And do I, as a new member, have the option of not paying those taxes until I feel comfortable with the guild?
And what would you do about people who would evade the tax? For example, you can’t tax me if I’m not representing, not to mention that I could just sit around and gather stuff, not gaining any actual gold in the first place.
Honestly, it’s not that hard to get those donations for guild stuff.
(edited by Olba.5376)
I do not like the tax idea. (Who the heck likes taxes?)
Just because a handful of people would like to see a tax system, it doesn’t make it a good idea to impose onto the whole player base. Being forced to do something in a game does not make happy players. Options are good.
There is an option to deposit gold into the guild bank. If a guild wants to make tithing a requirement for their guild, that’s fine, members would have a choice to participate in that guild or not. As a guild leader, it would be very easy to see if the members are donating simply by going to the bank history tab.
What on earth does a guild need gold for? Oh you said WvW, better solution would be to have siege available through influence, since inf is your tax to the guild. I know the guild has guild-sieges, that costs a bit but are stronger. Maybe also allow regular siege for very little inf and quick build time?
I think this is a wonderful idea.
@Mel Tax is another option, it wouldn’t be mandatory. If you want to set it to 0% and keep using the current donations system, you could under this system.
I’m coming from EVE online where corps could tax whatever they wanted, you just don’t join a corp/guild that has a tax rate you disagree with.
(edited by emikochan.8504)
yes because taxes make everyone oh so happy…..
They’ll just increase taxes the top 1% of players and the lower 50% will have their taxes to the guild subsidized.
Having an guild item you can buy with influence would be best. Activate it and for 24 hours events completed yield an extra 5% gold which goes Strait to the Guild bank. Possibly even have the item cost a couple of merits.
This way the guild must work together to get it but individual members are not out anything. But as leaders you would need to decide when is your guilds most active time to get the most out of it
This is the best suggestion here. Have it be like the other guild options such as guild gathering bonus, guild magic find bonus, guild karma bonus, etc. It would be guild bank bonus, and generate an extra 5% of gold/silver/copper into the guild bank. Its not taking any the player normally earns, but gives extra the same as the other guild bonuses.
Having an guild item you can buy with influence would be best. Activate it and for 24 hours events completed yield an extra 5% gold which goes Strait to the Guild bank. Possibly even have the item cost a couple of merits.
This way the guild must work together to get it but individual members are not out anything. But as leaders you would need to decide when is your guilds most active time to get the most out of it
This is a much better suggestion than what the OP suggests.
I think this is a wonderful idea.
@Mel Tax is another option, it wouldn’t be mandatory. If you want to set it to 0% and keep using the current donations system, you could under this system.
I’m coming from EVE online where corps could tax whatever they wanted, you just don’t join a corp/guild that has a tax rate you disagree with.
EVE =/= GW2 in so many ways. One of which is this game is not a spreadsheet simulator
I think its a great idea IF tax can be an optional feature players could opt in/out from. The guild can maybe set a bonus to those who opt in for x duration or something similar. Not a bad plan to have a smooth way to gather guild money.
Forcing a tax is never a good idea. If they added guild halls, the NPC’s could take %5 of the sold items and add it to the guild bank. If giving the players the full merchant sale would be fair is the question and I don’t really feel like running any numbers right now.
Example would be: Sell 10 greens to the merchant in the guild hall. Each green is say 1 silver. The guild gets 5% of the total from all its members that do this. Then Anet would have to figure out if that would be a tax or not and let the members get the full 1 silver or 95 copper instead.
I think people are turning this into more than it is in their minds. I think the original idea, while not initially worded this way, was to give guild member an option to give 5% of their event reward money to automatically go towards the guild bank. At least, I think that would be the best implementation of it, no forcing but with added convenience of not having to think about it.
It’s not actually generating more gold, it’s just consolidating it a little. It would be useful to help guildies get gear and stuff. You could even use it to get like a “Guild Precursor Fund” in action or something. I dunno.
Kaimoon Blade – Warrior
Fort Aspenwood
only if you can prove that the guild leader is ONLY using the tax money to buy siege weapons.been in guilds in many games where guild leaders would abuse the tax money and only use it to gear out themselves and close officers
^ That’s a valid point.
Kaimoon Blade – Warrior
Fort Aspenwood
only if you can prove that the guild leader is ONLY using the tax money to buy siege weapons.been in guilds in many games where guild leaders would abuse the tax money and only use it to gear out themselves and close officers
We had a problem with that a few weeks ago. We ask for siege donations but our guild bank is maxed out in deposited gold. We had to constantly tell our members that the asking for donations was for people that don’t know what to do with siege or don’t care about it. Its very clear to them now that they can sell it and that we aren’t in it for the money.
I like “sandbox” additions like these.
But there should be more benefits and uses of having common gold in a guild, currently influence and merits play the most important role.
It should also be implemented so there is awareness of the tax, so that people wont join a guild and have no clue about any taxes and pay 21% of their income to the guild without knowing.
In addition I also think completing events together with guildies should reward the guild as well. Like if you gather 10 guildies and capture a tower, everyone should get the event reward of 1.60s, and some coppers as a bonus per player participating added to the guild treasure.
A salary system would also be fun to play around with if there was taxes.
There should be a Tax bank added then, and every Guild thing purchased can be payed for from the Tax bank or personal account. Also, Ranks should either have “Tax bank” permission or not.
To make it more grand, anything can be payed for from the Tax bank if the rank of the member has Tax bank permission
Taxes should only be applied when the guild is active on that event. I do not think that there should be a guild tax for when a player is doing something that does not benefit the guild. So WvW, yes taxes there would be good IMHO. But outside of WvW, no.
And, when you get your WvW Chests and there are BluePrints to choose from, the Player should have the option to send them to the Guild Bank (if you are repped) instead of always looting them. This would help with farming Prints, Wood/Mithril and SkillPoints (I wish I could donate SkillPoints as an Item to the guild for making Upgrades)
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
I like this idea. It worked fine in Rifts and anybody worried about the guild extorting gold from them is clearly in the wrong guild. A couple copper at a time from everybody adds up over time without hitting players very hard at all.
Solrik had a good idea that would help stifle high ranking guild members from taking the money and running, with the ‘tax bank’.
Taxes!? No, just no. Keep your hands of my gold that I earned. If I need to donate to my guild, I shall.
~Sincerely, Scissors
It’s a fantasy game! No taxes please!
Then you’d get all sorts of weird stuff.
You’d get tax haven guilds and you’d get guilds that tax you insanely, etc and so forth. There would be alliances of larger guilds trying to bully and steal members of the tax haven guilds and…. no. no. no. xD
I think they need to increase the reward system for guild influence. Have siege weapons be something you can buy with influence. If gold is a must, then what they can do is have an influence buff that makes it so that 5% of what a member makes go into the guild bank. So if a member made 1 gold in a day, he gets his 1 gold and gets to keep that 1 gold, and the guild bank will get 5 silver.
Should it be a progressive tax? What about deductions and exemptions? I surely should be able to deduct my business expenses: cost of acquiring weaponry and armor as well as travel (WP) expenses related to guild events. This is gonna get complicated.
Why set a tax? Not everyone would like that idea and it would leave some dissonance in the guilds. Why not just put in a simpler system by adding certain items purchasable with the guild’s influence.
Inspiration is only as good as it’s interpreter
I really like this idea, my current guild has a 1g a week ‘donation’ per player but sometimes you forget which day you donated and the logs only go back so far.
I don’t mean to hi-jack this thread, but I made another thread based on my own idea about guild taxation here.
https://forum-en.gw2archive.eu/forum/game/suggestions/Gasmic-s-Guild-Taxes-2-0/first#post3200555
It has to do with using the 5% Gold Bonus Buffs/Banners to provide for the guild so that no one feels like they’re losing something. I feel like that is a much better approach to guild funding.
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]
I don’t think it’s hijacking since I suggested similar early in the thread
Any idea of taxes should be left to guild leaders. Some guilds have a lottery to raise money.
What’s to stop the guild leader or members with access to the tax revenue from using the gold collect on personal items and not items for the guild? Not a fan of this until they incorporate guild halls. I could see it then being a viable way to raise money for the guild with a guild banker that has non-resellable siege items and items for the guild hall available for purchase from a closed account (money can only be deposited and none withdrawn). That way guild members can be certain that the money can only be used on the guild.
PvP Rank – 151 – Dragon
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I’m for it, this is great idea.
gold is too easy to get any ways, no reason to have a little tax for guild.
I disagree with taxing gold period. It is too easy to exploit the member of your guild, and guilds should be about co-operation, not extortment.
But I do agree tenatively with the idea to use influence to cause bonus gold to be added, where the player get’s the same amount as they would without it, and the bonus going straight to the bank.
But I MOST agree with guild related purchases not using gold at all. Have them use influence or karma. I think using karma would be the best. And anytime a member would gain karma, a little would be added to the guilds karma ratting. You know, how doing good things will reflect well on your organization. And then use that to buy your WvW stuff or whatever. That way there can be no actual abuse, the average member is not being punished because of what the guild leader wants to do, and everyone in the guild helps a little everytime they play.
Or better yet, just leave as is.
Lets say your guild has 30 active members.
Each member does 15 events per day.
You gain 1,87s per event.(1,87s x 15 × 30) = 8,41,50g (x 0,05) = 42,07s
Thank you
having 300 active members should grant you 4.2 gold per day (if they do 15 events..tho people do more than that…)