Guild Wars 2: Exceedingly Softcore?

Guild Wars 2: Exceedingly Softcore?

in Suggestions

Posted by: jayvux.4128

jayvux.4128

I would really like Guild Wars 2 to step away from the peaceful and non-hierarchic gameplay for a bit and bump GW2 up a notch in regards to sophisticated combat, competitiveness, individualism, hierarchy for the sake of feeling not “amongst the herd” so much, in other words… the ability to stand out more.

I realize much of GW2’s contents, players actually have to stretch for things to do, mainly at cap level 80. Much of the contents become repetitive and dull/bland. :S

But it is not overlooked that GW2 just came out. Anticipating for more of what the team has in stored for their players.

GM of Leaders [LEAD]
Server: Darkhaven (fb.com/groups/guildwars2darkhaven)
Youtube: https://www.youtube.com/user/TheJayvux

Guild Wars 2: Exceedingly Softcore?

in Suggestions

Posted by: jayvux.4128

jayvux.4128

I also recommend implementing the organization or order that we join send us exciting, rewarding and captivating daily missions to engage in.

GM of Leaders [LEAD]
Server: Darkhaven (fb.com/groups/guildwars2darkhaven)
Youtube: https://www.youtube.com/user/TheJayvux

Guild Wars 2: Exceedingly Softcore?

in Suggestions

Posted by: jayvux.4128

jayvux.4128

There should be more features/contents from joining our Order/Organization. There should be more networking going on, some more interaction, and exclusive things to do with our order/organization/clan.

GM of Leaders [LEAD]
Server: Darkhaven (fb.com/groups/guildwars2darkhaven)
Youtube: https://www.youtube.com/user/TheJayvux