Guild Wars 2...Players Idea
the game lacks Carrots (things that people want to acquire or events where people want to participate). Every one knows this, yet ANET is not in a rush to fix it all at once. People asked for mounts, just for looks, half likes them, half doesn’t, ANET is not implementing. The main thing of all MMOs is that player want to acquire item that they can show off or get stronger and beat up some one. It’s always about expressing coolness or/and strength. Currently we have no one to beat up with stronger items except NPCs, and NPCs wont get up after and say “dude where you got it” or “dude, you’re strong”. in sPvP there simply no stronger items and dodge alone is not enough to make up for a skilled player. Your build is 70% of your success in SPvP, 10% dodge, 20% abilities execution.
In other words, to get admiration on skill rather than on item power there not enough factors that players can control. (once again on sPvP) you set your spec, if it’s good you get 70% chance to win.
There are, honestly, a LOT of things ANet could have done better, and one of them was “don’t fudge up the game by over-casualizing it.” What do I mean?
For example, take a look at Guild Wars 1. Look at my Dervish’s skill bar (above in the attached pic). Three different builds I have for her, and I always find skills in GW1 that make me think, “Huh, could X go with Y?” and try out new builds. For example, I found Farmer’s Scythe and found it great for pumping out additional damage in my Vow of STR build, even if it eats my energy like no one’s business. And I’m STILL having fun with PvE!
Now look at that pitiful excuse for a skill bar belonging to GW2, the same bar my Norn Warrior uses. I bet you my bottom dollar that skill bar hasn’t changed an INCH since I left GW2. Why? There’s no reason to. There’s no reason to experiment when someone a) found the best build and b) found all the other skills outside of that build is trash. This does not apply to EVERY class, but it’s a pattern that occurs in them regardless: despite ANet claiming that “all the classes can do everything,” they are painfully restricted to one or two builds because everything else is so mediocre.
There’s a lot of other problems Guild Wars 2 has and, comparing it to Guild Wars 1, it seems like a complete and kitten -backwards downgrade for the sake of appealing to people who want Yet Another WoW Clone™. Actually, that phrase pretty much sums up all of GW2’s core problems. In trying to be TOO different, they ended up same-y and grind-y and just pitiful.
It really is like having chesseburgers all your life, having some sirloin steak suddenly, and not being able to go back to cheeseburgers.
(currently leveling: a Mesmer, an Engineer, and a Guardian)
There are, honestly, a LOT of things ANet could have done better, and one of them was “don’t fudge up the game by over-casualizing it.” What do I mean?
For example, take a look at Guild Wars 1. Look at my Dervish’s skill bar (above in the attached pic). Three different builds I have for her, and I always find skills in GW1 that make me think, “Huh, could X go with Y?” and try out new builds. For example, I found Farmer’s Scythe and found it great for pumping out additional damage in my Vow of STR build, even if it eats my energy like no one’s business. And I’m STILL having fun with PvE!
Now look at that pitiful excuse for a skill bar belonging to GW2, the same bar my Norn Warrior uses. I bet you my bottom dollar that skill bar hasn’t changed an INCH since I left GW2. Why? There’s no reason to. There’s no reason to experiment when someone a) found the best build and b) found all the other skills outside of that build is trash. This does not apply to EVERY class, but it’s a pattern that occurs in them regardless: despite ANet claiming that “all the classes can do everything,” they are painfully restricted to one or two builds because everything else is so mediocre.
There’s a lot of other problems Guild Wars 2 has and, comparing it to Guild Wars 1, it seems like a complete and kitten -backwards downgrade for the sake of appealing to people who want Yet Another WoW Clone™. Actually, that phrase pretty much sums up all of GW2’s core problems. In trying to be TOO different, they ended up same-y and grind-y and just pitiful.
It really is like having chesseburgers all your life, having some sirloin steak suddenly, and not being able to go back to cheeseburgers.
I myself am a guild wars player and if I want the “Guild Wars Experience” I go play GW, if I want the GW2 experience I come and play this game, why do both games have to be identical?
Your example was a signet war? double axes? I geuss that’s A way to go…
A war has some build diversity (not a pro on it so I might miss some) Zerker: signet or banner/fgj/… a PTV war, for wvw, A shield stun build for sPvP,….
EDIT: What I often see in GW-players is that they already give up because they have less skill liberty and just give up.
Traits is something GW didn’t have and I geuss has to make up for the less freedom in the skill department?
Saying it makes it a wo-clone is pretty dumb as WoW allows you to take a kazzilion skills.
(edited by wouw.5837)