Guild Wars 2 Suggestions part 3 (Arena Net)
Right, first off: a) you could have chucked all of these in one post and b) you really should use paragraphs (especially in your other posts).
1) + 3) Disagree – ANet said they didn’t want people to be limited by their preferred playstyle simply because one race is more suited to a profession or because a profession isn’t available to a race. Not only that, giving passive racial abilities just means more balancing work to be done.
In your example about Norn Rangers, you’re thinking too restictively. Rangers can adapt their play-style to be Trappers, Beast-masters, Shaman, Archers. Given this, Norn Rangers DO make sense regardless of body-size.
2) Not every class has similar abilities or debuffs: Warrior abilities can’t Blind or Poison, for example. However, you will get some overlaying of debuffs and abilities, and the ones given make sense. Again, with this, you’re too rigid in your thinking:
Mesmers are masters of deception and misdirection, making Stealth a viable ability to give them.
Necromancers are masters of the dark arts. Given this, and that Poison reduces healing as well as being a DoT, this also makes sense. As for sacrificing blood, they had this in GW, but they removed it because it would unbalance the classes (where Necro’s would have to have some sort of resource management alongside cooldowns where every other class wouldn’t)
5) The only reason PvP only has the amulet is because the total base stat allocation for a level 80 is on there. Adding more would just mean having to spread the stats out.
6) Totally disagree. ANet wanted to create a level playing field so that the only advantage one player might have over another is experience. Introducing stat increases SPvP would just unbalance that and make it into a gear>skill game. Why would you need stat increases anyway?
Time is a river.
The door is ajar.
I tryed to puted everything in one post with paragraphs but system didnt let me.Was saying text is too big and should be under 5021 something.But anyway I dont see the points on what you are disagree since everything I wrote was well puted and big improvents for the game.Also poison isn’t dark arts for the necromancer and if class-es should be balanced again then ArenaNet should do it.Also stealth might be a part of an illussion but also could be replacing with something else that fits more to the Mesmer class.And I totaly disagree with you about the Norn’s that can fulfill the ranger class even as beast master or traper or anything.And yes I see things from the realistic point of view and not making assumptions.Games is virtual reality and to make you forgot that you playing a game should be realistic as every single player game is or atleast try to be.Now as far for Pvp gear ye I want better stats on high ranks and more accessories.Character should get improvements with everything that does in the game.And also I made an example compared the gear that game gives in pve world and that is scaled and become better and better depends on what dungeon difficulty you are running and not every pve gear is the same isnt it?So why the pvp gear stats should be allways the same dispite if you are rank 1 or rank 60? I know ArenaNet disagree with that and have different approach over this matter cause I have read their announcements about the pvp part is just I dont understand the reason.And why not invest more time in pvp part insteed of pve.Since your characters getting better gear (legendary) in Pve and you are farming karma over a month to get those and not do the same for Pvp gear.As I see it the game should have given you a basic Pvp gear at the start with low stats and increasing your ranks and investing more time in Pvp and leveling ranks or doing Tournaments or Arena’s 2vs2 or 3vs3 to getting better Pvp gear with way better stats.Pvp shouldn’t reward you with only cosmetic changes thats just stupid.I like to Pvp and I dont like everyone to have same gear statwise.Those that spend more time in Pvp should have better gear and those that spend more time in Pve should have there better gear and if someone doesn’t have a real life and play’s 24/7 should be able to be awesome in both parts of the game.Everything is all about to having the options and after that you are deciding how you will spend your time and how you will play the game.And final yea I want to see more battlegrounds with different objectives that somehow have a little strategy on it and use your brain insteed of 5-8 people running around like madman’s and attacking like bee’s.
I tryed to puted everything in one post with paragraphs but system didnt let me.Was saying text is too big and should be under 5021 something.
Yeah, should have elaborated. You could have kept all of it in one topic, but just split it up into different posts.
If you want people to read your suggestions, you should:
- try to keep it concise and to the point.
- lay it out so it’s easy to read
- Split up topics accordingly, and use formatting to show this (i.e. bold for headings)
Not everyone likes reading great walls of text where you don’t know where something begins or ends
1)Also poison isn’t dark arts for the necromancer.
2) Also stealth might be a part of an illussion but also could be replacing with something else that fits more to the Mesmer class.
3) And I totaly disagree with you about the Norn’s that can fulfill the ranger class even as beast master or traper or anything.
And yes I see things from the realistic point of view and not making assumptions.Games is virtual reality and to make you forgot that you playing a game should be realistic as every single player game is or atleast try to be.
1) Necromancers aren’t just about raising the dead. They’re about death, decay, controlling life force ect. Since Poison denies a portion of healing while also damaging, I’d say it fits in with the ‘decay’ part.
2) Like? At the end of the day, if people turn invisible, they turn invisible. It’s kind of pointless to go creating a load of buffs that will end up doing the same thing.
3) If you see things from a realistic point of view, then look at this image, and tell me it doesn’t fit in with a Norn.
TL:DR
- More stats on gear in PvP as you progress. I don’t understand why this isn’t so.
- Cosmetic only is stupid
- I don’t want the same stats as everyone else
Because keeping all stat amounts the same means that:
- people who join the game later aren’t outclassed because other players have higher stats.
- people who don’t get as often to play don’t fall behind. It’s more about skill > time invested.
I.E – A level playing field where the only advantages are (ideally, when class balance has been sorted):
- Your build
- Your skill
[/quote]
Time is a river.
The door is ajar.
