Guild Wars 2 is a team game. In PvE you may team up with a stranger or a group running around doing an event. In PvP you’re grouped with other players to become the victor of the match. In WvW everyone is working together to conquer a tower, a camp or a fort. And in dungeons the group must be well informed to make it through the run.
When you’re in a team, communication is necessary. Text chat is not effective under tense situations, and in tense situations, communication is a must. When a cap point in PvP is under attack, a lone wolf or a duo needs to use all their fingers to activate skills, kite, move around, dodge and target. Stopping to chat for reinforcements will get you murdered. Also with dungeons, crucial seconds are wasted on stopping to /say “sTEP AWAY FROM THE BOSS!” or “Move away from redcircle1314512adwswaadawasda”.
In PvE, the need to connect with a random stranger is strong. Once again, stopping to make friendly chit-chat takes away precious seconds of DPS. There are a lot of occasions where I would like to say something more than “hi” and “ty”. In WvW, map chat is a good tool to communicate any incoming armies. Guilds and teams are formed, and most groups use a third-party program for voice chat. But as soon as everyone converges on one contested area, you have a mixture of teams that have their own voice channels, and you also have the soloists who just follows the leader and whoever.
With that said, Guild Wars 2 needs a voice chat. No need to hit “enter” to type a response. It will make PvP more organized for teams and PUGs. It will make dungeons more manageable and less annoying. It will make PvE more sociable and fun. It will make WvW more engaging and thrilling. Voice chat will be limited by proximity.If someone is yelling from far away, you can only hear a faint voice. And If you get near him, you’ll find out why he was yelling in the first place clearly.
But with the listed benefits, there are drawbacks — annoying and offensive people spouting out obscenities; people who won’t shut up and who continue to sing Call Me Maybe; kids and man-childs who won’t back down on name-calling and mom-insulting. There is a solutions for this, one of them is the “mute” button. If that’s not enough, there’s also the currently implemented “report” button. Another concern would be noise. If voice chat is implemented, Lion’s Arch will be noisy with people talking over people talking over people, which becomes “rhubarb, rhubarb, peas and carrots” times a hundred. If this is too much, you can turn off voice chat to save your ears.
This is wishful thinking, and I’m not sure how much of an undertaking this will be. World of Warcraft took three years to implement voice chat, and that was still unused and broken. But Guild Wars 2 has an advantage over WoW — GW2 is instanced so chat servers can be separated. If voice chat is implemented soon in GW2, it will change how we play with one another. No doubt that Guild Wars 2 is a team game and a very social game. But currently, its potential is severely hindered by the outdated chat box.
First Team to reach 250 has 87% chance to win (Updated 7/30/2014) :
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