(edited by Vukanigia.5496)
Guild Wars
You can keep world PvP out of PvE thanks.
Keep your elitism to yourself . Thats the last thing that needs encouraged
mmorpg game that is…
I like the idea of some guild competition. Elitism or anyway you wanna call it is always a god thing for any mmorpg.
Also, gw2 need some action out of wvw and hom, why world will be only reserved for pve players? As i got this, if you don’t like to participate as a guild or player you don’t have to?
In a nutshell, GW2 should have had Guild Halls and GvG from day 1 of release
Guild Leader – Wolf Pack Samurai
Owner and admin, The Guild-Hall2.net
No keep that thing out of Guildwars 2.
if you want to bash some players with your guild, do it in WvW.
Opacus, as i said before, no1 will hurt you or any other fine gentle mans while you pick your flowers in the wild area of Or, filled with dangerous spices and savages. You can play tetris game while other people will do some pvp.
If you don’t feel how empty world of Tyria is and how gray and lifeless all areas are then we don’t have the same pov on mmorpg.
When you play a mmo game, there should be that tiny little drop of danger every time you left the main gate of your home town. Gathering the rare materials for your legendary hero weapon should bring more adventure then running around like a mindless chicken in champion train till you get your bag full of useless items that you vendor and repeat the fabulous adventure once again.
I’m sorry if i don’t find that interesting. And also, wvw is not mentioned as a place for gvg, it’s not created at first for gvg. There are many restriction in wvw that will make your life hard if you wanna taste a good gvg and competitive gvg. Not to mention that it’s unfair to wvw score players.
And also, wvw is not mentioned as a place for gvg, it’s not created at first for gvg.
Neither’s PvE. Very few people want PvE to turn into some tedious gankfest between guild members. Introduce this nonsense into the open world, and you will see all those servers becoming rapidly depleted of players.
Yeah I don’t call getting ganked by a guild while adventuring “fabulous” either.
you didn’t read 1st post.
i like to play PvE as it’s meant to, not as PvP fanboys want to ruin it.
ether have guild halls or have a guild battle area specifically made for GvG but please, for the love of all PvE players, don’t even think about putting PvP in any PvE area whatsoever.
Simply no.
PvE is PvE and not PvP.
I am allready against dualing in open world cause of the immature hate in some other games when you don’t accept a challenge. I do not do PvP and I think it should in no way enforced on me, even if it is the guildI am loyal too.
Also it is an impossible mechanic. Even if I would fight, anytime my health would drop too low to win, I could easily in a split second press ‘G’ and click ‘stand down’.
Arise, opressed of Tyria!
i like to play PvE as it’s meant to, not as PvP fanboys want to ruin it.
ether have guild halls or have a guild battle area specifically made for GvG but please, for the love of all PvE players, don’t even think about putting PvP in any PvE area whatsoever.
No need to for insult. I’m not a pvp FANBOY as you said. I just think that Arena Net should offer something in open world for people interested in something more then picking a rose flowers all day lone secured like a pope with no chance to get killed in a million years, hm… yea, really intensive gameplay.
And yes, open world area in major are not the pve areas as you said, this is the first time in mmorpg i’m playing that there is no chance i’ll get killed by another player in open world, my personal opinion is that it’s just not normal for a mmorpg and it can be interesting only for limited players.
Also, if you read my post you will find that only guilds that are in war can fight each others. So you and people like you will not be affected with this new system.
Simply no.
PvE is PvE and not PvP.
I am allready against dualing in open world cause of the immature hate in some other games when you don’t accept a challenge. I do not do PvP and I think it should in no way enforced on me, even if it is the guildI am loyal too.Also it is an impossible mechanic. Even if I would fight, anytime my health would drop too low to win, I could easily in a split second press ‘G’ and click ‘stand down’.
You cant stand down while in combat, problem solved.
Also, pve areas are instanced dungeons same as pvp areas are instanced battlegrounds. Open world should not be reserved for pve or pve but both.
(edited by Vukanigia.5496)
They need to create a dedicated place for GvG. Implementing it into the PvE maps just causes problems.
If you’re a member of a large guild and have been with them sometime and don’t want to participate in GvG, how do you stop it? Not represent? So they get punished and can’t reap the rewards of Guild Buffs because their leaders want to GvG but they don’t? Do you make it a majority vote in a guild to enter a GvG or not? If you do, this still isn’t fair to larger guilds. If they have 400 active members, and 210 vote yes and 190 vote no, then 190 are then forced to either not represent or have to engage in fights while they explore designated maps. Do you then only count votes of those online at the time, or is there a voting ‘time-limit’ before the GvG can even begin?
How do you then stop people dodging fights by just not representing? Two people from (x) guild are running towards me from a distance? I’ll just quickly not-represent. Even if you’re out of combat, you can still do this. There aren’t a lot of enclosed, easy to ‘jump on’ areas in this game, and people in a GvG are going to be paranoid and looking around when it looks like an un-favourable situation is heading their way.
It just causes far too many issues.
I agree they need to do GvG – they do. But they need to dedicate and invest in making it an actual feature with its own area/maps instead of lumping it with another game type.
Also, pve areas are instanced dungeons same as pvp areas are instanced battlegrounds. Open world should not be reserved for pve or pve but both.
actually yes, the open world SHOULD be PvE exclusive.
Also, pve areas are instanced dungeons same as pvp areas are instanced battlegrounds. Open world should not be reserved for pve or pve but both.
actually yes, the open world SHOULD be PvE exclusive.
I’m sorry to say this but man, you are so wrong… How it’s normal to you that mmo game should be only pve exclusive and that pvp should be instanced? Then man you should try some single player game and enjoy…
Fact that some people like to get some extra action while they are exploring the world is not reason to call them Fanboys.
There is a god way to make a compromise with tag option, you may check and uncheck the pvp on charr tab and secure from pvp.
Also, pve areas are instanced dungeons same as pvp areas are instanced battlegrounds. Open world should not be reserved for pve or pve but both.
actually yes, the open world SHOULD be PvE exclusive.
I’m sorry to say this but man, you are so wrong… How it’s normal to you that mmo game should be only pve exclusive and that pvp should be instanced? Then man you should try some single player game and enjoy…
Fact that some people like to get some extra action while they are exploring the world is not reason to call them Fanboys.
There is a god way to make a compromise with tag option, you may check and uncheck the pvp on charr tab and secure from pvp.
Actually its very normal, that’s why other MMO’s all have PvE servers!
Guild Leader – Wolf Pack Samurai
Owner and admin, The Guild-Hall2.net
I’d love some open world GvG warfare, as long as it’s mutually exclusive. I.e. both parties need to accept the war invitation (note I use “invitation”) before it goes live, and either party can end it without notice.
This kind of system was the basis of years worth of roleplaying in Ultima Online on the Europa shard. We had really cool battles, which all usually began with the forces meeting and the commanders talking. Stuff of real heroes, not peasants mindlessly murdering each other.
No need for dueling system either. Warred guilds could sit in the same tavern, and then they get into a fight, sometimes it would escalate, often not.
This is a fabulous idea I would love to go and smash some PvE “pros” with my guild while they try amd grind out t3 cultural armor!
Opacus, as i said before, no1 will hurt you or any other fine gentle mans while you pick your flowers in the wild area of Or, filled with dangerous spices and savages. You can play tetris game while other people will do some pvp.
…….
Your first post was reasonable and balanced, yet you revert to this PvP Elitist belittling rant at your first opportunity. This entire statement is meant to be a backhand insult to ALL PvE players, so the comment that there is no need for an insult is laughable.
THAT kind of “look down upon the lowly PvE players” attitude is what those that play PvE REALLY don’t want ruining their enjoyment of the game in open world areas.
I’m not saying your idea is the worst thing I’ve ever heard, but this boils down to “not in my neighborhood” and I can’t blame anyone that opposes the idea based on the above quote.
This is a fabulous idea I would love to go and smash some PvE “pros” with my guild while they try amd grind out t3 cultural armor!
Another example of why this is a bad idea. It’s much less about the actual game play changes and much more about the intolerant, buly-boy, elitist attitude that seems to permeate the PvP based commnity. Why would anyone want to invite thugs into their backyard?
Face it, the game is segregated PvE / PvP for a reason and trying to integrate it is just not something you can do and please everyone. Hey, it would be great if this HUGE rift between PvP & PvE did not exist, but PvPers continue to look down their noses at the unskilled, unwashed PvEers and the PvEers continue to retaliate and call all PvPers Elitist bullies. I don’t see those things ending anytime soon.
I’m not sure what is gained by trying to shove these 2 extremes together (other than giving a griefer and potential PKer idiots a target rich environment). I know there are a lot of players that both PvP and PvE that are stuck in the middle and see both sides of the arguments, but these players seem to enjoy “playing” and ignore all the angst between the extremist in both groups.
I seriously don’t see a lack of players in the majority of game areas. If you are on a mainly PvP server, your mileage in open world zones may certainly vary.
Fate is just the weight of circumstances
That’s the way that lady luck dances
(edited by Brother Grimm.5176)
Also, pve areas are instanced dungeons same as pvp areas are instanced battlegrounds. Open world should not be reserved for pve or pve but both.
actually yes, the open world SHOULD be PvE exclusive.
I’m sorry to say this but man, you are so wrong… How it’s normal to you that mmo game should be only pve exclusive and that pvp should be instanced? Then man you should try some single player game and enjoy…
Fact that some people like to get some extra action while they are exploring the world is not reason to call them Fanboys.
There is a god way to make a compromise with tag option, you may check and uncheck the pvp on charr tab and secure from pvp.
if you want to play a PvP game, go play CoD or APB, there are plenty of PvP fans who love to shoot you.
we PvE players don’t want PvP players to ruin the open world with their battles and their duels, no respectable PvE player likes to do a heart or event with a whole guild wars going on through it nor is there anyone in PvE that likes to see a duel ruining their adventure.
keep the current open world PvE-only, you have WvWvW for cryin out loud and you still complain about PvP space.
erm i like the idea. it wouldnt even affect u guys in pve if u are not in one of those guilds.
its only the 2 guilds that can attack eachother if they want to. if u are pve only and your guild is at war, dont represent until war is over…would also make sense from an rp perspective…. also why would a duel ruin your adventure? the world map is giant and also u would not be hit by them anyways.
its guild wars after all and this would be more like a guild mission.
main cities have to be neutral ground though. even ro had a dueling options on some servers and that game is as pve as it gets and people liked it.
[AVTR]
Isle of Kickaspenwood
(edited by selan.8354)
it would be totally exciting running around stumbling upon red named player!
erm i like the idea. it wouldnt even affect u guys in pve if u are not in one of those guilds.
let me be perfectly clear, any kind of PvP, regardless of how small it is, ruins PvE.
its only the 2 guilds that can attack eachother if they want to. if u are pve only and your guild is at war, dont represent until war is over
uhmm, yeah, i am the leader of my guild, you really think i am gonna step out just because a function ruins the part i like?
no frikin way, have guild battle arena’s but keep them out of my happy place.
…would also make sense from an rp perspective…. also why would a duel ruin your adventure?
uhmm, sucking away the immersion comes to mind, even in lore it makes no sense since you have the mist to do that.
i would also hate to see an event being filled with duel invites and ppl dueling while i am trying to have some fun.
and before i get the “the game isn’t made for you” speech, it’s also not made just for you.
the world map is giant and also u would not be hit by them anyways.
its guild wars after all and this would be more like a guild mission.
it’s not about the hitting, it’s about ruining the picture.
i play PvE to get away from PvP entirely, not to have others getting in my way because they love to kill each other.
main cities have to be neutral ground though. even ro had a dueling options on some servers and that game is as pve as it gets and people liked it.
2 words, PvP servers.
ro has both PvP and PvE servers, GW2 has normal, non-specific servers.
if GW2 had PvP and PvE servers then they can go all wild with ruining PvE in PvP servers, till then any kind of PvP, even if it’s a small duel that only take 20 seconds, must stay out of PvE at all cost.