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Guild content that should be added...

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Posted by: genesisicaras.7146

genesisicaras.7146

I won’t say “needs” to be added; but allow me to give a brief introduction to set how I’m feeling right now; so maybe that if by some miracle someone from Arena Net actually reads this; they will understand better why these features should be added to a game.

I’m the guild leader of Genesis Gaming; a behemoth in f2p gaming, but let’s not brag. In an MMORPG guild content is everything to me. Whether it’s gearing out a whole guild or GvG and proving top of all the other guilds, or just a simple ‘GRIND TO GAIN GUILD LEVEL AND BE #1!!!’ honestly; it doesn’t matter. Something to strive for, something to log on for something my whole guild can get together and accomplish.

Right now Guild Wars 2 doesn’t have anything like that, it’s a beautiful world and an amazing game but my guild is… pointless? It’s a social feature that’s bigger than a party but serves no real function besides buffs etc.

To give this thread some structure so maybe my idea’s will be considered I’ll break down these in to different topics of what I feel could be done to maybe increase it’s chance of getting looked at, or a reply would be even better.

Guild vs. Guild
I said it; it seems to be something you guys arn’t 100% sure about because everyone who brang back rumours and lies from Gamescom and other similar events brought up Guild vs. Guild which is something you guys made sure to let us know what nothing but a rumour, but I can’t help but feel (if not just for the namesake of “Guild Wars” GvG is something we need. I realize you have World vs. World as your mass combat and that guilds can have 500 people in them so that it’s also just another massive form of PvP but as far as my guild goes; claiming a keep that no one knows is ours, or even dominating WvW for no real reward at the end of it is… disheartning. I realize a lot about your design and concept for Guild Wars 2 was to take ego, farming and other such ‘negative’ MMORPG traits away but I don’t believe GvG was a negative experience; not once. Desolation has this problem with right now there are too many small guilds and only 2-3 big ones; everyone want’s to be a leader. That’s great! because thanks to your great game; you can be in multiple guilds! So everyone can keep their small communities but they should also have a reason to join a bigger one. We do WvW raids every day but honestly it’s not scratching that “itch”

I don’t know if it’s something you’re planning or something you’re thinking about; but please consider GvG. I have a few idea’s on how you could implement it and they all seem like they could work and add the ‘spice’ guilds needs as right now; all forms of WvW are completely seperate from the ‘real’ Tyria and it’s kind of underwhelming; WvW get’s reset constantly and doesn’t have any sort of persistancy and sPvP (while very fun) is competitive arena based PvP which doesn’t really count as guilds. (I could talk more about how sPvP needs some love; but I’ll stay on topic)

#1a
Declare War GvG
Guild Wars 2 is about the world of Tyria uniting to fight the elder dragons, or at least that’s what the current campaign is about. Uniting Destiny’s Edge and the five races to fight something that couldn’t possibly fought alone… however along that path obviously races and even the legendary Destiny’s Edge have problems; so why can’t our own guilds? Declare war is a very common feature in PvE heavy or games with very separate PvP; but I’m sure this is something you’re completely aware of.

The idea is simple, you should be able to ‘declare war’ on a guild for let’s say for a set time, let’s say a week. During this time you can engage in combat in the open world whenever that guild is seen; you can’t stalk people because you can only know their ‘general’ location and the map is huge! It’s impossible to grief because people don’t need to “leave their guilds” if they’re in a GvG they don’t like, they simply either un-represent until they go away (thus adding some ‘difficulty’ to earning Influence Points) or ask their guild master to “Surrender” you could also make it fun by adding an optional ‘Declaration of war fee’ where it costs 1G to declare war as a base, so you can’t spam it but you can increase that amount as a ‘bet’ or stakes. It’s fun and gambling is always fun. To make it even more ‘restricted’ you could make it even more gold but the gold would be deducted from the Guild Warehouse and also added to the guild warehouse if you win.

- Icaras
Genesis Gaming Overlord
[GGEU]

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Posted by: genesisicaras.7146

genesisicaras.7146

#2
Closed Combat GvG

Closed combat GvG is sort of like a big sPvP match? Or a Mini-World vs World instance. Every week guilds can sign up (for a fee) to a guild tournament with a cool ‘bonus’ for winning. Maybe every one of the main cities could have one; or something cool like that and the objective would be a simply death match, an objective based game play (holding points like conquest?) or it could be a Castle Siege like very many other games for instance you could allow 3 Guilds to fight at a time; use an Instance of eternal battlegrounds and the first guild to take it and defends it for 15 minutes wins the city; or something cool like that. The next week it’s the guilds job to defend and the other 3 guilds have to attack adding a whole other guild perspective.

This could even be increased to allow many guilds fight under the same banner! Smaller guilds could support bigger guilds and receive benefits as well; adding another social side to the game. I’d love to see this happen and it’s probably the most fun out of the three idea’s and the most ‘Guild Wars-esque’

#3
Guild sPvP Relay

Another tournament option that happens once a month called a guild tournament relay; Guilds can enter 5 teams of 5 and play a sort of ‘team league’ tournament. This could be great with a spectator mode to see a guilds ‘A’ Team all-kill a guild, or a guild be about to be all-killed and then have an amazing one team come back! I really feel this is the most likely option and is probably my least favourite but ‘easiest’ to implement.

Honestly, in the end if all types of those PvP were introduced; I’d be so very happy and I know very many people would feel the same as I get rather upset about the subject every now and then and many people I’ve met just chatting in /map feel the same.

Guild vs. Guild isn’t the only content that could make guilds feel more useful; however.

Guild challenges would be just as good; you can research it after Level 5 of Politics (which currently has no function) costs let’s say… 100K to build; the leader can activate it and every one online gets a message asking if they’d like to participate in the guild challenge. It could be anything from PvE waves of increasing strength with a leader board of guilds to who survived the furthest; to a ‘speed clear’ sort of test also with a leader board and times.

Might I add this is probably my key thing? Leader boards. Prestige. There is none of that. WvW could be made so much better by simple statistics at the end of the WvW on a ‘WvW hall of fame’ or something in the mists with last cycle’s top contributing guilds, the player who spent the most money on upgrades, how many dolyaks died; fun stats like that.

It’s easy and simple to do.

I’ll stop for now and add more to this post tomorrow as I’d like the quality to be as high as possible to at least get a basic of basic responses from a red.

<3DI.

- Icaras
Genesis Gaming Overlord
[GGEU]

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Posted by: Mode.5629

Mode.5629

I hope they will Actually implement Some sort of Guild based activities with benefits because as a member of TeamSpeak using Guild there is no point for me to be in a guild other than Influence Farming.

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Posted by: Harrier.9380

Harrier.9380

Good read.
I’ld love to see those features implemented, keep those ideas coming!

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

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Posted by: frostflare.6390

frostflare.6390

Id Like the second one, a Guild Vs Guild in the “Closed Instance” in PVP. That would be intresting, fun, and non-intrusive. But I am against the first option ten fold. I briefly had a guildie who left a guild for a situation like that. Orignaly the guild was a PVE guild…but after a change of leadership they turned to this “PVP” guild setting. Except..without warning or understandign she started getting ganked at every point in the world. It would be like just a slaughterfest for a week.

I think In gw2 PVE is intended to feel as “friendly” as possible to the open world. As such even with the abbility to “represent” another guild. It sort of a cruel event. Especialy when the loseing guild has to pay out of pocket for getting zerged. or if a mass amount of players got tired of beign slain everytime they were picking garlic bulbs they all just left. It would leave a guild empty, weak..and probably very alone.

I think as much as we can sepearte Tyria and the Mists the better. Maybe in WVW, maybe. But I think that a simple GVG map(a large one that accomodates like 20 players from each guild) that way, that 40 players, thats 2 guilds can duke it out for champ rights. Sort of like Guild Areanas.

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Posted by: Tristen Ayvon.3187

Tristen Ayvon.3187

I think the GvG genesis was getting at was that both Guild leaders (or those with such permissions) can offer an open-season style of offer, and the Guild leader (or those with permission) have to accept. And I like the idea about having a betting pot for it (maybe 75% of the pot is taken by winning guild, the other 25% is the “fee”). But if either Guild leader does not accept the offer, then no fighting occurs. And if a particular player does not want to participate, they can represent some other guild. (Of course, the Guild leader, if he’s any good, will know his/her players and figure out how willing they’d be to participating in this. And if some of his players decide to represent someone else during that time, well then, he will be getting less influence for the guild. Oh, and should probably post that as part of the message of the day. Would be a real D*** not to.)

Watching the world burn thanks to kittens.

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Posted by: Mars.6319

Mars.6319

It would be cool if guilds could claim PvE towns in the same way that they can claim PvP forts and there were some kind of mini-game associated with this control that lead to GvG.

There are several other games that do conquest well, like Lineage 2 (another NCSoft franchise), so I won’t talk about how it could be done since it has already been done well. I would just like to say that I agree that some kind of GvG would be nice and throw out the idea that PvE towns could be made conquerable with minimal disruption to players that do not want to participate (no more inconvenience than a NPC invasion and likely on a much longer timer).

WvW is fun and all but seems to lack impact since victory is fleeting… this is where I think that a new kind of PvP ( GvG ) could benefit the game even if it needs to be done on its own, separate maps.

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Posted by: SSalp.6423

SSalp.6423

I would really love to have a bigger goal. Because I’m a bit bored at the moment. I realize that there is plenty to do but still, these are all smaller things. What this game really lacks is a big goal where you need your companions to accomplish it.

Immotal Kingdom[KING] – Desolation

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Posted by: genesisicaras.7146

genesisicaras.7146

I’m sort of upset that this probably didn’t even get read by Arena Net; I appreciate Anet are all gamers; they know what the game needs, but do Anet actively take part in any guilds?

I’m not sure if they realize how baron guild content is in GUILD Wars 2 compared to other games.

Makes me sad.

- Icaras
Genesis Gaming Overlord
[GGEU]