Part 1 of 2
TL;DR
I’m a bitter old man that wish gw2 would change to tickle my interest once again. Characters in gw2 will peak too quickly. Continuous character improvement is a must in any mmorpg that aims to keep the player interested for years. Content in guild wars 2 is too easy and there is no sense of accomplishment with the incrementally, slowly tougher fractals as only source of end game dungeon. There is nothing on the horizon for players looking for that truly challenging PVE content. I wish gw2 would address these things to get my friends hooked again so I could play it for years to come.
Background
First I want to thank ArenaNet for an amazing game which have granted me and my friends months of enjoyment. You have gotten so many things right in this game, snappy and responsive movement, amazing and consistent artistic direction, vast amount of content, freakishly frequent content updates, dynamic and interesting class concept (even though i like gw1 profession system more).
I, sort of, get paid to listen to people whine. Amazingly there is always so much energy in a one to one dialogue or around the coffee area, truly potential ideas and business value in the air. When you ask if anyone follow through or have asked for help/resources it is rare to get the answer I want. Speak up numbnuts! So I will try to live by my example and not just sit here with a measly sad face, whining in my corner. I am going to speak my mind in a way that I truly hope can affect this game to create even more enjoyment for the many players out there.
My intent is not in any way to trash talk the game, community or creators but to hopefully shed some light on factors that are being overlooked hurting the endgame, withholding the true potential of this game.
I myself was an avid player, daily, from launch up until and including the christmas events. Devouring, what I would like to imagine, the full aspect of the game e.g. arenas, wvwvw, exploring, jumping puzzles, event farming, collecting gear, crafting, achievements as the sad completion kitten I am, dragons, you name it. True satisfaction for me will (probably) and have always come from PVE challenges and not just any challenges! I like my dungeons rough. That said I will focus on the PVE/Boss/Dungeon aspect of the game and leaving e.g. arenas/wvwvw to someone else caring more for those particular elements.
The meaning of any game is much like the meaning of life (i’ll toss this one in for free for those that haven’t figured it out already) is to spend as much time possible feeling awesome. Different things get us to that state of mind. If you spend too much time not feeling awesome you’ll eventually/hopefully move on to something else.
Fractals
You can imagine how fractals excited me on launch. Stunning content, creative boss mechanics and it was scaleable! Plowing our way through the difficulty levels, finally being rewarded true stat upgrades. Cosmetic upgrades is fun and all but the sense of reward wears off quickly compared to making your character stronger.
Stats vs. Cosmetics – http://i.imgur.com/bpA9pJ8.jpg
Sadly it didn’t take long until we realized, that once again, we had decked out gear (stat) wise. And for what good? The slowly increasing difficulty of the fractals was the only thing putting up a fight (and not a huge one at that). The smaller steps in increased difficulty the smaller sense of accomplishment between each round, enough increments and you’ll go numb feeling nothing. And that was it with fractals. It just felt pointless after some time.