A Guild perk: Guild waypoint and upscaling.
Whenever you place a guild waypoint(Cost very little influence) at a existing waypoint, anyone in the guild can travel to that waypoint. A lower level player that traveled their will upscale at that level. Duration of 24 hours.
The purpose of this is to revive explorable zones.
Here’s why:
In my guild, our alt leveling event is in WvW. It is also a karma train where we take every supply camp and un-upgraded tower/keeps. However, the same scene is just too boring.
So, Why not have PvE be the exp/karma train too? There is a problem, not everyone have full map completion. It will be difficult to get many players in. In WvW, all you need to do is press ‘B’ and select a borderland. Not everyone has alts that has level sufficient enough for the zone. In WvW, every character gets upscaled to level 80. My suggestion will make it easier for guilds to play with each other. PvE guilds will have a easier time playing a map completion zerg.
By adding this, you give more reason to add MORE dynamic events(the selling point of Guild Wars 2) back into the old zone. PvE guild won’t have to play in the low level zones forever so that their low levels can join in the karma train. When data shows that zones are spiking up, it is time that dynamic events get more attention. You breath life back into the big vast world that was taken away from all this dungeon grinding and WvW karma train.
The cost of the influence MUST be cheap. It shouldn’t be crazy expensive nor require a certain impossible to reach tiers. It has to be small guild friendly.
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant