Hello,
So i’ve been thinking on how to get more people into lower level zones.
What if guilds earn access to locations based on influence. First thing you need to do is put a cap on influence. This needs to be done. There is no drain for it so people are getting a ton way too fast. Plus it makes larger guilds too much of an advantage. Next you put in a drain over time of influence so that inactive guilds will go away. Like you lose 300 a day unless someone does a Meta Event, Captures a structure in WvW, or dungeon/fractal. Then you can make it so that when a guild owns a structure in WvW they gain influence over time.
5 for supply camps
10 for towers
15 for keeps
20 for castle
Next up you allow guilds to purchase guild halls with a mixture of merrits and influence. Guilds will then be able to buy upgrades with merrits, influence, and money.
Next up is alliance. Take out the multi guild system (sorry but in terms of guild, competitive player, and general guild mechanics giving people the ability to be in more than one guild is a really poor idea. It promotes inactiveness, non guild play, and guild relationship forming. Hence why many guilds require representing and why many of those are considered to be the most successful). Next put in a similar Alliance system that was in Gw1, with the limit of guilds being set on 5. Finally put in an Alliance Towns in each zone.
How Alliance Towns are Earned: Heroism Renown
How Heroism Renown is earned:
1. Doing META events. Not Regular events, only meta events. Alliances = many players. Meta events involve many players are most occasion
A. Bonus Heroism is owned (about double the amount) for doing Temples.
2. Doing Mini Dungeons (Forsaken Halls, Vexxas Lab, Tears of Itacotl, and Flame Temple Tombs). These are so insanely fun, so many people don’t know they exist.
3. Taking Structures in WvW.
4. Doing Dungeons (in this case only 5 members of a guild need to be present for a guild to earn an alliance Heroism Renown)
5. Guilds will contribute Heroism Renown when 10 or more Guild Members are at any one of these events. This promotes teamplay between guilds.
Heroism Renown will drain overtime. This promotes activeness in Guilds. Guilds will be able to see the roster of other guilds in the alliance. Extra Heroism Renown Will be earned if there are 10 people of one guild doing an event with 10 people of another guild. This increases per 10 people of a separate guild. There is a cap on heroism renown
In order for an alliance to hold a Alliance Town, they need to be in a certain bracket of Heroism Points. As the level required increases for a zone, the more heroism renown is required. So very active alliances will hold Alliance Towns in Locations such as Orr or Frostgorge. Less active ones may hold ones in the starting zones.
Pros of this: Those less active alliances may be less active because lack of members. The lower level zone they are in, the more people they may see that don’t have a guild. This allows great chances for them to expand. This also allows new players to get right into some great community interaction with other players.
Alliance Halls and interacting with Zones. With an Alliance Town in Each Zone, guilds can feel like their actions and themselves are directly involved with the world. When a guild owns an Alliance Town, there is a open area where anyone can enter, buy items, usually town things. Then there is an instanced area that only Guild Members can join with special items that you get with guild commodations. With certain events that the developers consider to be hard or may not be easily soloable, they would allow players to go to Alliance Towns and Send out a Request for help. Players would talk to a NPC and fill out a fill in thing with which event they need help with. The Alliance that owns the town would then get a request in their Alliance Panel that displays the information. Players can then go there and help the player complete it. If they do, then they get bonus heroism renown. This really helps with dealing with those pesky events that are too hard for players and they need help, but can’t find any.
Upgrades: Alliances will be able to purchase upgrades that are premanent and will carry over when they reach a heroism amount that allows them to switch Alliance Towns. Towns will basically have blocked off areas that are accessable to all players when the owning Alliance has the upgrade. They could include item vendors, karma vendors, special armor and weapons with unique looks, things like that. There will also be upgrades only accessible to Alliance members. One big upgrade that is temporary they can be to help increase their activeness in a zone is called Alliance Mercenaries. They are NPC soldiers and fighters that a guild can purchase, the NPCs will go into battle heavy zones and start fighting the NPCs in the area. This will own a Alliance Heroism Renown over time for a limited time.