Guilds - Issues and Suggestions

Guilds - Issues and Suggestions

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Posted by: Remz.9083

Remz.9083

Disclaimer: I’m a guild leader, and this is written from the perspective of a Guild Leader. If you’re a guild leader aswell, I would highly appreciate any suggestions/comments you have, drop them in a reply!

Hello all,

Let me introduce myself first. I’m Remz, Guild leader of Delicious Cupcakes[CUP] on EU server Desolation.
We’re a small guild(60-80 members) and aren’t hardcore players. Most of us have jobs or school, and we try to play the game as much as possible.

As my time as a Guild leader, I’ve seen many issues. Tonight we faced so many issues, that I decided to devote a topic on it, and create a ticket with support.

Lets first begin with the issues of a guild.
As a small guild, we don’t generate much influence as income. Influence is as precious as gold to us, and we try to get as many as we can, because we got a lot to spend it on.
When influence dissapears we all cry, and our cupcakes become rotten. So far I’ve faced these problems with influence:

-Influence not registering after buying it
-WvW influence compared to PvE influence is a big gap(as a PvE guild, this makes us sad)
-Larger Guilds “steal” members because they unlock Guild Missions much faster
-Guild Missions are way too expensive

Alright, so our main goal currently is to get all the Guild Missions ASAP. We really enjoy doing them with the guild and are rewarding. These are things why you join a guild. But we’ve got the following issues with them:

-Some targets are too hard to find with a group of 15-20 ppl
-Guild Treks are not rewarding enough
-Activating Guild Missions often doesn’t work. Map switching helps
-Many Guild Missions bug out, NPC’s don’t activate, Guild Trek locations don’t show up
-Due to bugs, losing progress and fun

Overal my experience with Guilds is bad in this game, compared to other MMO’s. Managing isn’t easy at all. Over the past few months I’ve dealth with these issues:

-Recruiting is a pain, because of the many guilds and multi guilding system
-Guild Chat doesn’t work often, or is delayed with many minutes
-Guild Bank isn’t available about 25% of the time
-MOTD is way too short and the window doesn’t allow for moving.
-Ranks are too simple. Many other MMO’s have advanced ranking systems, this system feels really standard and plain. Managing is a hard job.
-There is no “last online” column. We now have to depend on the Unknown status of people
-Guilds don’t stand out. You cannot recognize other guilds easy.
-Mailing Guild Members is impossible. You get blocked after 2 mails(during kick rounds I want to mail people whom I kick. But I’m not spending a whole day waiting for the spam filter to go off)
-Kicking players/leaving players show up in logs as: …. has left the guild

Anyway, there are a lot of issues.
Lets go on to the suggestions I have. I’ve posted this in suggestions to share my thoughts, and not to submit bug reports(although they are a big part of it).

Suggestions

-Make the MOTD bigger(scrollable)
-Give us a Wall to write on. Info like Teamspeak servers, websites could go onto this.
-Better ranking systems with more permissions. I would like new members to take out stuff from the guild bank, but not all at once, only like a few items each time.
-Guild Emblem should be an image. I would like a Cupcake, sadly this is not possible with the current emblems.
-Mass Guild E-Mail. Give us better ways to communicate with guild members ingame.
-Last Online column. Easy to spot inactive members
-Nickname option. Let us nickname members, so we can recognize them easily when they are running an Alt.
-Popup box when kicking a Guild Member(because it’s next to Add Friend, you easily misclick and kick them)
-Make Guild Missions more rewarding towards the guild. Give us influence boosts on them(once a week).
-Permission to stand out as a guild leader. I would like to see something as a commander tag, but only for Guilds. So that when I’m leading my guild through a PvE/WvW event or Guild Missions, that me or my officers are highly visible other other members.

As it’s late, this is all I can come up with.
I’m sure other people have great suggestions aswell.

Please reply with your issues and suggestions! Lets stay on topic and discuss about guilds and their exisiting functionality. Please refer from placing replies like I want GvG or features that don’t help towards managing guilds or current functionalities.

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Posted by: demp.3429

demp.3429

As a member of this cupcake factory, having a whole guildevent-night ruined. Which is one of the few things to “look forward” to in the game (everything else is always available) for me, I find it utterly anticlimactic to have it not being doable ‘cause of some bug.
What’s worse is that this isn’t a new feature, guildmissions been in the game for several weeks now.

Oh, and guildwide-nicknames would be sweet! Good one Remz

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Posted by: Snack.9315

Snack.9315

I definitely agree with the MotD being too short. You can barely put 3 informative sentences there. And yes, there should be a “wall” or something for guild info – that kind of stuff shouldn’t go into the MotD, as it eats up whatever little space we have.

We also need more rank icons, and guild icons. There aren’t many. Maybe rank colors would help.

“Retired” characters: Fruit Salad (Warrior), Blingerton (Engineer), Shixard (Ranger).
Current characters: Mistress Viridi (Elementalist), Pigeon Opener (Engineer).
3DS Friend Code: 0903-2770-3378. Mail me in-game if you add me!

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Posted by: Spencer.1386

Spencer.1386

The motd needs work for sure. I really like the idea of a mass guild mail system for alerting members of upcoming events. A special commander tag for guild leaders that only members of the guild can see would be great as well.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

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Posted by: Lame.3819

Lame.3819

Everything Remz said. I am a guild leader as well, and having the multi guild system is a pain. Suggestions on that, make being loyal to 1 guild a option for those who want to be apart of a community.. having many guilds might have seemed a great idea, but it defeats the idea of a guild and how can you really build a community this way. For those who want to bounce around (which gives leaders and officers a headache for many reasons) they can do so. But rather the current guild buffs that are offered… add a loyalty system.

The loyalty system can offer anything from movement speed increases and the longer one is loyal and representing to a guild and the more influence that person throws into the guild by being active and time they’ve been in the guild.. the higher % it goes.. and let it take many months of being active to reach the highest % of these perks.. like at the end of many months of being loyal to one guild one of the perks is a 15-20% passive movement speed guild buff. It scales up till it hits its cap.. and guild buffs and perks can start to decrease the longer they are away (not representing) or erase the buff entirely that they built up by all the time and work put into the specific guild. Add many buffs that guild leaders can choose to apply to all their users to appeal to everyone’s needs ie for pve and wvw for example.

And for the love of everything, when you join a guild and they accept.. for the first guild they join since getting the game.. why do they have to hit represent right then while you being the only guild in their list and they say “yep i wanna be in this guild accept” and they have to go that extra step to hit represent.. and for all the new toons they make and them being in just 1 guild.. having to ask if they are still even in the guild is a hassle and having them hit represent when they had not a clue that it took them out anyways.. and they think the guild is dead not seeing guild chat etc..

I hope they fix these issues… and give more of a reason to be in a guild besides the bounty etc.. give us something more to do.. guild specific raid events that actually reward the members so they feel the need to do it.. not give them the same or less than they could get from simply going and joining a dragon event etc.

A last online NEEDS to be implemented. Of course it couldn’t say with people opting to be invisible while playing…. but they don’t give influence to the guild in that way anyways right? I hope these things will be taken into consideration and put in “i hope”

I love the game,, but these are some big issues for anyone who has a guild.. and ultimately anyone who helps try to run one.

(edited by Lame.3819)

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Posted by: Prosecutor.1457

Prosecutor.1457

Everything Remz said. I am a guild leader as well, and having the multi guild system is a pain. Suggestions on that, make being loyal to 1 guild a option for those who want to be apart of a community.. having many guilds might have seemed a great idea, but it defeats the idea of a guild and how can you really build a community this way. For those who want to bounce around (which gives leaders and officers a headache for many reasons) they can do so. But rather the current guild buffs that are offered… add a loyalty system.

The loyalty system can offer anything from movement speed increases and the longer one is loyal and representing to a guild and the more influence that person throws into the guild by being active and time they’ve been in the guild.. the higher % it goes.. and let it take many months of being active to reach the highest % of these perks.. like at the end of many months of being loyal to one guild one of the perks is a 15-20% passive movement speed guild buff. It scales up till it hits its cap.. and guild buffs and perks can start to decrease the longer they are away (not representing) or erase the buff entirely that they built up by all the time and work put into the specific guild. Add many buffs that guild leaders can choose to apply to all their users to appeal to everyone’s needs ie for pve and wvw for example.

And for the love of everything, when you join a guild and they accept.. for the first guild they join since getting the game.. why do they have to hit represent right then while you being the only guild in their list and they say “yep i wanna be in this guild accept” and they have to go that extra step to hit represent.. and for all the new toons they make and them being in just 1 guild.. having to ask if they are still even in the guild is a hassle and having them hit represent when they had not a clue that it took them out anyways.. and they think the guild is dead not seeing guild chat etc..

I hope they fix these issues… and give more of a reason to be in a guild besides the bounty etc.. give us something more to do.. guild specific raid events that actually reward the members so they feel the need to do it.. not give them the same or less than they could get from simply going and joining a dragon event etc.

A last online NEEDS to be implemented. Of course it couldn’t say with people opting to be invisible while playing…. but they don’t give influence to the guild in that way anyways right? I hope these things will be taken into consideration and put in “i hope”

I love the game,, but these are some big issues for anyone who has a guild.. and ultimately anyone who helps try to run one.

I support this post 10000%. Anet, please implement these changes. It’s hard to keep track of who is active/inactive.

Prosecute, lvl 80 Guardian
Leader of Side Effect, [SE]
Tarnished Coast

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Posted by: Remz.9083

Remz.9083

Everything Remz said. I am a guild leader as well, and having the multi guild system is a pain. Suggestions on that, make being loyal to 1 guild a option for those who want to be apart of a community.. having many guilds might have seemed a great idea, but it defeats the idea of a guild and how can you really build a community this way. For those who want to bounce around (which gives leaders and officers a headache for many reasons) they can do so. But rather the current guild buffs that are offered… add a loyalty system.

The loyalty system can offer anything from movement speed increases and the longer one is loyal and representing to a guild and the more influence that person throws into the guild by being active and time they’ve been in the guild.. the higher % it goes.. and let it take many months of being active to reach the highest % of these perks.. like at the end of many months of being loyal to one guild one of the perks is a 15-20% passive movement speed guild buff. It scales up till it hits its cap.. and guild buffs and perks can start to decrease the longer they are away (not representing) or erase the buff entirely that they built up by all the time and work put into the specific guild. Add many buffs that guild leaders can choose to apply to all their users to appeal to everyone’s needs ie for pve and wvw for example.

And for the love of everything, when you join a guild and they accept.. for the first guild they join since getting the game.. why do they have to hit represent right then while you being the only guild in their list and they say “yep i wanna be in this guild accept” and they have to go that extra step to hit represent.. and for all the new toons they make and them being in just 1 guild.. having to ask if they are still even in the guild is a hassle and having them hit represent when they had not a clue that it took them out anyways.. and they think the guild is dead not seeing guild chat etc..

I hope they fix these issues… and give more of a reason to be in a guild besides the bounty etc.. give us something more to do.. guild specific raid events that actually reward the members so they feel the need to do it.. not give them the same or less than they could get from simply going and joining a dragon event etc.

A last online NEEDS to be implemented. Of course it couldn’t say with people opting to be invisible while playing…. but they don’t give influence to the guild in that way anyways right? I hope these things will be taken into consideration and put in “i hope”

I love the game,, but these are some big issues for anyone who has a guild.. and ultimately anyone who helps try to run one.

Some things I’ve missed, you addressed! Great post. I really like the idea of a loyalty system!

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Posted by: AriaSilverfyre.8702

AriaSilverfyre.8702

The Message of the Day and Last Online are two of my biggest issues as well. I would love to see the MotD be similar to the way it was in GW1. Anytime it got changed, or updated in any way, it would broadcast across the guild chat channel. It also popped up on login. My members often miss the changes I make because they aren’t staring at the guild window all the time (nor would I expect them to, that’s just silly).

Having an announcement when a member logs in would be nice too. Unless you have the entire guild on your friend list, you don’t get a notification when a member logs on or off. Sometimes people forget to say ‘bye’ when logging out. It would be nice to know that they’re gone instead of trying to say something to them, only to find out you’re talking to yourself.

The guild missions are a cool idea, however, some of them are way too hard for us smaller groups. We have a hard time doing the bounty training, because those bosses are so tough even with 15 people beating on it. The guild trek mission is fun, but needs to be more rewarding. The added influence bonus is nice, but still seems weak, as does the merit reward for completing it.

Guild Leader of ’"The Gryphons Aerie [REST]": A PvE/RP family
Join Us – http://www.thegryphonsaerie.com

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Posted by: Lame.3819

Lame.3819

I see a lot of posts about guild management being put up… i think these are some good ideas here to work with … so i am bumping this to get a little loving

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Posted by: Ahmrill.7512

Ahmrill.7512

I see a lot of posts about guild management being put up… i think these are some good ideas here to work with … so i am bumping this to get a little loving

I’ve been bumping and suggesting some of this stuff since BW1. I’ve pretty much given up trying at this point, they obviously have a process for content and changes and player feedback/suggestions seems to make little difference.

They will do what they do…

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry