(edited by ohamee.1569)
Gw2 need raids
i agree!
gw2 really need raids
My god I’m so glad when I see topics like this. Yes once you’re 80 and you have your armors/weapons with skins you like the game is over. Your character is fully geared, looks great but you don’t have ANYTHING AT ALL to do with it. Fanboys are probably going to tell me that it’s the same with any MMORPG. There’s one BIG difference though. With all the other MMORPGs I played it took me at least several months (a few years with WoW) to get to the point where I’m so bored that I’m wondering why I’m still playing the game. With GW2 I was already bored after 2 weeks…
Some of us quickly realized that there’s a serious problem with GW2, it’s nice to see that more and more people are realizing this as well.
(edited by Leto.5642)
Instead of asking for raids, folks, perhaps giving suggestions for NEW endgame mechanics to keep those who enjoyed raids in WoW busy would be more appropriate? At least once a day, a new “raidz now” thread pops up, and I think it’s time for people to step back and realize that ANet isn’t likely to back down on their policy regarding raids/endgame.
So! Get creative, people! Come up with means of prolonging the game life for you and those like you, without just copy/pasting raids to yet another game. I am absolutely certain that you all can do it.
I just want something more then farm token for gear and when u got your gear its REALLY nothing to do, then u quit playing :/ Raids is in many games and raids is holding the game alive. but i think Arenanet can do something special with them…..
As a raider in other MMOs (not WoW), I’m glad that raiding doesn’t exist in Guild Wars 2.
Anet wanted to do something different – we have dungeons. I’m sure that in the future we’ll have even more of them, tougher ones at that. Plus we hopefully won’t get into that horrible situation where you can only do end game content if you’re in one of the best guilds on the server and already have the best gear which only drops from the end of said content – basically barring newer or casual players who have only just reached that point.
As for having nothing to do: there are eight professions to play as, world completion, PvP and WvW – there’s plenty to do if you look for it.
I just want something more then farm token for gear and when u got your gear its REALLY nothing to do, then u quit playing :/ Raids is in many games and raids is holding the game alive. but i think Arenanet can do something special with them…..
Correct me if I’m wrong, but isn’t this “farm dungeons for tokens for gear” the very same principle as a raid, just with less people? You farm raids for tokens for gear, there are normal and heroic versions (story and explore modes), and each has story relevant to the game world. All I can see that’s missing is the chance to earn titles and achievements.
Am I missing something? After you’ve finished all raids and earned their associated gear, the game is still “over”.
Edit: It seems people are hung up on the word “raid” and the fact that it usually involves 10 or 25 people. These things are not necessary for GW2. You are better served by proposing new dungeon and/or boss mechanics that you believe will add the challenge you are looking for.
(edited by Cinder.4865)
GW2 does NOT need raids !
there’s no epic gear vertical progression, if you miss raids so much go play X game !
insert title at X for any crappy mmorpg of your choice.
To everyone saying no:
Raids don’t have to be about or have a gear progression. They can just be structured content for larger PvE-Only Guilds.
GW1 had Elite Areas that were meant to be completed by 8 – 12 people.
As long as the Raids didn’t have any better gear / a gear progression system that is available outside of raiding, therefore making Raiding required content (i.e. Skins / Achievements Only), I wouldn’t have a problem with it.
I’d rather ANet take the time to add and improve on the existing mechanics they have now though (Large Scale DE’s like The Shatterer ect).
Time is a river.
The door is ajar.
I’d like to see more things to do post 80 besides the same crap you can do at pvp 10 (spvp/wvw). While I enjoy spvp and wvw it’s sad to realize that that’s all the game really offers. Raids would also provide a reason to cultivate a community, another thing that this game seems to be severely lacking.
There’s something akin to ‘raids’ already. They are all over the place. They are called Group Events.
Aye. Dynamic events are found everywhere. They do absolutely nothing for fostering a community. Raids would. Currently dungeons are the only way to promote community and I feel that dungeons take a back of the bus seat. Raids (for unique skins NOT stats or gear progression) I think would further help to establish a community relationship. Not all events are equal and raids DO NOT equal DEs. Give us 1-2 10man raids with a handful of bosses that are strictly tuned for a 10man content.
Ewww, another one of these threads.
This topic has been done to death, just stop trying.
DEs will not foster community if you do not let them — this is a given. And the same goes for any other piece of content. If anything, raids do not “foster”, they “force”, which is not what the game was designed for. As far as I’m concerned, there is a massive difference between:
“Guild, we’re running a raid, I need 9 other competent people.”
And
“Guild, we’re running as many DEs as we can, all are welcome.”
And given that the nature of DEs would allow you to find others to invite to the guild to enjoy content with, I’d say it’s clear which has the ability to foster community. If DEs are not, it’s not because they don’t, it’s because players are hung up, again, on the word “raid” and refuse to take responsibility and foster the community themselves, instead expecting the onus to be on ANet.
Yeap we need raids +1 on this idea!
Big raids arent necesary,just any content that can 5+ ppl do.10 man dungeons would be perfect IMHO.
I like the idea of raids but they should have drops but at random and have tokens because if someone wants a piece of armor then they can use the tokens to buy it guaranteed. I think that it would be better this way.
Raids are a bad idea in GW2, simply because of no holy trinity. The raids would just be an entire clusterF ~ if you want to raid, get commander and raid WvW.
Get it taken down -
Do whatever it takes if you care about this game -
I dislike the ideal of providing tokens or anything that would contribute to gear progression aside from unique skins.
these group events doesn’t have a limit of ppl participating. a dragon or veteran boss fight becomes no changeling at all once a zerg group approaches to it..
yes, need Raids just for high end group PVE entertainment for sure!
I have no problem with Raids. As long as they don’t provide anything other than cosmetic items, unless you can get the items elsewhere in game.
Some people like them. I do not, but why should that keep the people who do from having fun. As long as it’s not required content, and doesn’t give unfair advantages, I don’t see the problem.
However, I think, in the style of GW2, that a large scale event (not talking dragon here) would be better suited.
Example(New Map for this):
You enter the map, the beginning is explorable solo just like the rest. You reach “The Barricades” There is a guard who you can speak to. He gives you a warning about certain death, and this is a job best tackled by a large group.
You go ahead and select to enter, and end up on the other side of the gate (much like the disguise and enter the hideout renowns)
If you haven’t already, forming a party would probably be good, seeing as no one can see if your dying unless your in one.
This side of the fence is called “The Onslaught”. There are NPC’s here who offer different stories depending on the particular event. Lets say for this example, That Zhaitans Minions have been unsuccessful, so they are choosing to attack in force.
It is a large scale Free For All battle of undead vs, us. The amount of undead is DIRECTLY determined, by the amount of particpators in the Onslaught zone. You are requested to hold the gates for 1 hour, OR to make progress to the other side of the field by slaughtering your way there. Progression across is VERY well rewarded, while the hour challenge, is still quite rewarding but significantly less so.
At the end you get an uber powerful mezmer boss who spawns to take his vengance (a high level minion) His particular skill is he can spawn x amount of clones in direct ratio to the amount of people participating in the event.
You can’t tell the clones from the real boss, and everyone who participated in killing him, or his many clones, gets the reward for that as well.
If you fail the event, the stronghold is overrun until a specific time rotation. Once the time rotation occurs a NEW EVENT will spawn. Not the old one.
Each event would grant a server wide buff on completion for 24 hours. (magic find for example) PvE applicable only.
Actual teamwork would be necessary to complete the events because if you are grouping everything into one giant horde, you could conceivably kill everyone, particularly if you tried it on the boss and the clones. People would have to divvy the mobs up into groups and deal with their own group/boss accordingly. If the teams can’t manage their job, it could cause the failure of other teams, or the entire event. And there would be significant push to get the events completed successfully. Imagine having 20+ PvE buffs if your server could successfully complete most of the events!
(edited by zaxziakohl.5243)
I don’t mind larger areas akin to GW1 UW/FoW/DoA, where you can bring 8-10 people, make splits, and speedclear (speedclears are something I really miss from GW1, dungeons here are way too linear). A clusterkitten raid of 20 people on a linear path though, WoW-style? No thanks. There’s just no reason, dungeons are hard enough – and you could always push for an elite mode if you want them extra challenging.
No, YOU want raids. Do not presume to speak for others. I would rather they focus on developing group content rather than bring in raids.
The thing about this game is that adding in raids wont “fix your boredom”. The only reason people found raids in wow “fun” was because of the gear treadmill. Your character continually got stronger past the level cap because gear kept getting better and better. In guild wars, there is no gear treadmill.
When you get full level 80 exotic gear, you have the best gear in the game and always will.
What Anet needs to do is add some form of PVE type game we can queue up for at the level cap that we can do over and over and enjoy, as raiding wont fill the void unless they add a gear treadmill, which defeats the purpose of capped gear.
Maybe something like Call of duty’s Nazi zombies where you have to fend off ever increasing armies of mobs build barriers to slow them. Or maybe add in more to our personal story that continues on into the level cap past 80 (i hope they do this when they add in new zones)
I think 10-man Raids could be cool, provided it has some armor to reap and areas to explore. This would allow Anet to make hard content without casual gamer complaints. Also, they could add this as an “Elite” mode, but NOT with the same type of dungeons.
Imagine a more difficult Arah exp, with 10 people. 0.o. I too feel that with all my exotics, there’s nothing to use em for… But more than 10 people would lag given the game’s particle effects and it would really be stupid if there were 20 people…
– Vick Frayn- Elementalist.
(edited by Drake.7952)
I actually like this idea, so sure why not.~
Count me in.
Guild wars 2 have the best way to get all the way to lvl 80, BUT its so booring at lvl 80 when u have your dungeon armor its nothing to do…. WE WANT RAIDS, big dungeons where people can be toghterer fighiting big creatures and be rewarded by money just simple money or special tokens u need for legendarys
Gw2. its so fun to lvl and explore maps but what can u do on lvl 80???? nothing more then do dungeons for tokens for armor….but when u got full dungeon armor its nothing to do more then farm The Shatterer every 3hours
WE NEED RAIDS!!!
Raids there u need big party size and skilled people!
Raids there u can get powerful weapons and special armor from drops just drops not tokens or BTP u can only get it from drops. Would be so freaking awesomeps,,, we need pvp to be more like 5v5 10v10 and special 1v1 all want 1v1.
they made it very clear they arent going to make raids/dungeons for parties larger then 5, there are social/psycological reasons for this…..5 is the perfect group size.
what I gather the plan is are more DE/world events of large scale for all level zones, they just havent had time to do it, something you need to remember is that anet isnt as large as blizzard, they dont have the people to throw at content+debugging+++, I really think NCSoft need to give Anet more money and tell them to hire more people if they want gw2 to really shine…..a dedicated team optimising and debugging the game, a dedicated team creating new content, a dedicated team for tech support/account support…..but, I doubt it will happen…..not because anet wouldnt like that, but because they cant really afford to hire a large new team and get them up to speed…
PCP&C 1200watt TC, Crosshair V F-Z, Sapphire 290x
Ewww, another one of these threads.
This topic has been done to death, just stop trying.
Why would they stop? Raids are still not in the game, therefore, task is not yet done. Keep these threads coming, folks. More content = more goodness.
hhhmmmm. Big shadow creature in swamp. Saw 40 people including myself fighting. Saw folks rez others. Did that too a couple of time. Teamed with the range attackers to hit the mouth.
Dang. I guess i was mistaken to think I was raiding then.
hhhhmmmm.
OH WAIT!!!!! I was raiding.
Game has raiding already. Close the thread
Just stick with GW1 – Large instanced areas with spread tasks like UW, DoA, FoW just for I dont know 15-20 players? Much better then that generic wowish raids.
Tekkit’s Workshop
This is Guild Wars 2. Not World of Warcraft. Please remember the game your playing. Keep that kind of stuff away from this game please. I think some stronger mobs in areas & harder versions of dungeons would be fine.
I absolutely disagree with the idea of raids – why? Simply because they are boring as hell – your gind for .. what … tokens to get a rare skin? … and once you have it … it’s boring again, duh.
So raids are a bore and only appeal to those people who like to run predictable encounters with a chance of a rare item reward. The only way to keep that interesting is to feed new items into the loop – something that WoW does.
GW is built around a different principle so that loop will not work in GW at all and – truth be told – GW has many players who do NOT hold with WoW idea of the grind loop and the community – as shown here in a number of posts – will not embrace the idea of raids as a whole.
You have – for endgame reasons – WvW which is a highly dynamic environment. If yours is static then change server to a more active world. But I know that dynamic things go againt the nature of power grinders because they like things to be predictable …
What is lacking is a PvE version of WvW – a topic that has been raised now in a few posts. The idea of players uniting against an invading horde of monsters who attack on a grand scale and what might lead to sieges and whatnot with 100 or more players involved does sound SO much more attractive to me than boring raid grindmills.
I agree with GW2 needing raids. By that I only mean content for large PvE groups. I already get all the raid fun in WvW, but GW2 definately needs raid mechanics and content. The Commander title is a joke in WvW and totally useless in PvE. Orr or any future endgame area should be designed to be a map-wide group effort with a couple of Commanders leading groups. ANet wasted so much potential with level 80 content and promised so much epic times. At least that’s what I got from their PvE endgame content preview.
Endgame content should be hard and challenging on more than one level.
ANet promised that what you are doing while leveling will be what you are doing at max level, so Pawlegance is wrong on that count. They said end-game starts at level one. Did you watch that video? Or did you watch a video for WoW?
I do think there should be more to do in general (people already have 100% map exploration, there IS a lack of minigames which is subject to change, and once you’ve got 80 on one toon it isn’t particularly fun to just start from ground zero and do it again on another profession) and I think there should be more ways of fostering a community.
I think raids DO force people into that gear grind (whether cosmetic or otherwise, really) and that is not fun. Personally I am doing just fine without raids. Something that is more challenging sounds nice but then you open another jar of worms when people go to do that stuff and it’s “too hard”.
Sure there are people who won’t find it TOO hard or challenging. Now you have a divide between elitist and casual players, which was often a problem in other MMO’s and does not foster a friendly environment for all.
I think the cons of having raids way outweighs the pros.
Gee and watching 60 people spend 30 minutes killing giant dragons wasn’t “raid-ish” enough we want what 3 hours long raid instances for phat lootz? Please stop suggesting that GW2 become “mists of near extinct animals that their #1 customer drove to near extinction”.
This whole thread boils down to: “Make GW2 more like WoW please”.
If you want raids why not play WoW or Tera? Why come to another MMO that clearly wanted to be different, then demand they become the same?
If you want raids why not play WoW or Tera? Why come to another MMO that clearly wanted to be different, then demand they become the same?
Because they like GW2. When asking for “raid”, they don’t ask for a copy of WoW/LotRO/WAR/SWOTR/Rift/TERA/whatever raids, they ask for a competitive cooperation PvE experience. GW2 Meta Events and dungeons don’t give that. What’s wrong in giving suggestions to try to make the game better?
Because they like GW2. When asking for “raid”, they don’t ask for a copy of WoW/LotRO/WAR/SWOTR/Rift/TERA/whatever raids, they ask for a competitive cooperation PvE experience. GW2 Meta Events and dungeons don’t give that. What’s wrong in giving suggestions to try to make the game better?
No, most seem to be asking for a straight 1:1 raid experience in line with other popular MMOs. If any suggestions have been given in how to grant GW2 a “competitive, cooperative (which is contradictory, mind) PvE experience”, I’ve yet to see them.
If players do actually want to propose suggestions to expand on the PvE experience, then I’m all for that. In fact, I’m actually curious to see what others have to say. Currently, though, the proposed suggestions seem to be “raidz plz”.
Nothing left to do in game once you get geared, more content that is catered to those that are level 80 and already maxed geared would be nice.
Raids are one idea, but I’m sure Anet can come up something that we all can do in big groups, requires skill to accomplish, rewards the player adequately for their effort and is fun.
Please do not spend time designing any RAIDS content. Most people or at least I believe the majority of people are here because there is NO RAID.
Please use such time for more diversities, more artworks, more creative, interactive, environmental contents.
Besides, I actually think fighting with more than 5 players in this game, is NO FUN. I don’t actually feel I have any function in a farming group of like 15-30 players. It’s a waste of my life in such a team. Please do not add any content that requires more than 5 players to complete.
My sincere request,
“competitive, cooperative (which is contradictory, mind) PvE experience”, I’ve yet to see them.
Not so contradictory. Usual raid design gives the opportunity for a strong cooperative teamplay against bosses and to compete with other guilds for raid completion. What raid haters usually complain about is the gear escalation, not something like the Deep & Urgoz in GW1, which are technically raids according to WoW definition. Less coordination can be provided by combat roles and more challenging 5-man dungeons, there’re also requests about that.
(edited by Zutroy.9105)
I wonder if it is in the right direction for Anet to reward 3-man dungeon, for example.
When we 5-man a Champion in PvE, we found it challenging and fun. When we kitten a champion with 30 players, I don’t find it as fun. No coordination, no teamwork, nothing is actually required.
For the need to go beyond 5 men, I think WvWvW is the place to go.