Hard Mode

Hard Mode

in Suggestions

Posted by: Lily.1935

Lily.1935

After talking with a few of my in game friends, something that everyone seems to agree on is that beating Zhaitan feels lacking and without a real sense of completion or reward. I’ve only beaten him on one character because I just don’t feel a point in completing it again on my other characters.

So Here is the suggestion. Since we are supposed to kill each of the elder dragons we should have hard mode maps. All areas controlled by Zhaitan should open up with a new hard mode version of that map that opens up after you finish the story with him. Changing the enemies in those maps, like maybe a local dragon starts to spread into that area and gets stronger now that their isn’t another dragon competing for magic. This would allow for a real zone that would allow for an evolving world without stealing the experience from newer players.

In these maps, you should also need AR depending on the natural level of the area. Such as the Cursed Shore should require more then Sparkfly Fen. It might be interesting to do new events trying to maintain the area in Cursed shore from something like the Krait who now see a new area to try and take as their own. Or the Inquest who decided to start moving int there.

Hard mode would give players something to really desire after completing the story along with giving players a reason to get ascended gear outside of just Fractals of the Mists.