(edited by Duke Blackrose.4981)
Hard Mode Button
the problem is this would have to be done the exact opposite way . The only places this would be able to be offered would be in Dungeons ,Fractals and maybe open the personal story to a hard mode after beating it once on a character . This is because they are the only instanced areas in the game unlike in GW 1 where everything was instanced .
My ideas for hardmode were, that since there aren’t instanced areas, instead it afects the players character.
So putting yourself on Hardmode makes you a considerabley lower level than you should be for any area, but you get better rewards. It shouldn’t be a button you can press on and off at any time, it should be a timer on it, or many you can choose to enter a map section in HM, and the only way to get rid of it is to travel to another map section not in HM.
I really like the idea of being able to redo your personal story on HM though, then you’d have more of a reason to bring allies/guildies with you and then every player gets the same reward for helping.
the problem is this would have to be done the exact opposite way . The only places this would be able to be offered would be in Dungeons ,Fractals and maybe open the personal story to a hard mode after beating it once on a character . This is because they are the only instanced areas in the game unlike in GW 1 where everything was instanced .
Actually, you have it backwards. With a system that only affects the player, a player can be allowed to voluntarily gib themselves in open world PvE or the personal story without adversely affecting other players much. The same thing is done by players who take Magic Find – they lower their damage and survivability potential for better drops.
To implement this system in dungeons, a single player would be putting their party at a disadvantage – thus the dungeon system would have to be modified to a hard mode button that effects everyone and is voted on by the team or set by the party leader with a clear signal to the rest of the party.
Goals of this suggestion:
Make all zones economically viable.
Make all zones optionally challenging.
Offer an option for higher challenge in content that is already high level.
Errata:
Goals of this suggestion:
Force players to party farm, or fall playing alone.
Your idea is good, but is called “dungeons”.
Well, I understand how HM could (easily) be applied to dungeons, but for open world it just doesn’t work. You’d have someone running in NM pulling the mobs, or dealing enough damage for you to crack them easily.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.