Hard Mode for Dungeons as a solution to speed runs

Hard Mode for Dungeons as a solution to speed runs

in Suggestions

Posted by: Hymnosi.5928

Hymnosi.5928

I personally don’t like that players are being punished for being good at the game. If a dungeon is tuned incorrectly to allow speed running, fine, but other than that, diminishing returns on speed runs is terrible.

Anyways, hard mode would consist of the following:
1. Tweaks to dungeons to make mistakes more punishing. I can’t state specifics because they are simply too numerous. Biggest one would be any attack that wouldn’t normally kill you should be 10-25% more damaging.
2. Remove unnecessary waypoints, any one that would make respawn running easier to do is the big one. Fights would actually require everyone to stay alive and keep each other alive.
3. Trash encounters reset over time, further preventing any respawns.

Of course, with bigger risk, should come bigger reward, in all ways.

Hymnosi – Lv80 Engineer
Commander of Phantom Core [CORE] on Borlis Pass

Hard Mode for Dungeons as a solution to speed runs

in Suggestions

Posted by: Malthurius.6870

Malthurius.6870

Exp mode is already suppose to be the hardmode…