Hardier Combat NPCs?

Hardier Combat NPCs?

in Suggestions

Posted by: Aiglos.2907

Aiglos.2907

Hello

I wasn’t sure whether to put this in the Personal Story where it’s perhaps more apt, but I guess it can apply to PvE areas.

Something that really irritates me is when a Seraph Guard, or a potentially competent combatant gets swatted like a fly. Obviously, I don’t want NPCs suddenly rising up and winning all the battles for you- I don’t necessarily think their damage needs increasing. However I would like them to survive the occasional scrapes and blows though and not just be ‘revive fodder’.

In a personal story, this is quite irritating. Especially because the companion NPC has such poor combat AI anyway. To be fair, I haven’t struggled with too many of the personal stories due to weak NPCs. I think the only ones that I struggled with for this reason specifically is the Skritt branch of personal story quests.

In general PvE, perhaps it could scale depending on how many players there are? For example in a ‘defend x point from risen waves!’ event, the NPCs pretty much lay down and die. So all mobs pretty much head straight for you. So one idea could be if you are the only person at such an event, the NPCs become slightly more resistant to damage? I guess you would also need to consider that some events are designed for groups of players and not really meant to be soloed. So this is just a suggestion.

I can imagine that NPCs are always going to die- and that things will often be in favour of the monsters, because that does keep events interesting and ticking over appropriately when noone is there to protect them. I just think that maybe the generic guards/combat NPCs should put up a bit more of a fight.

Villagers etc can stay the same. They have no business surviving- I mean in a prolonged fight anyway.

Oh! and can we perhaps let certain generic NPCs and guards revive us if we’re dead? Sometimes I’ll die, and a villager will just stand over and laugh at me

Fear the might of Shatterstone!