Harvest nodes for other crafting materials

Harvest nodes for other crafting materials

in Suggestions

Posted by: Eloquence.5207

Eloquence.5207

As it stands, only the following mats can be harvested/mined: ores, wood, gem stones, and cooking ingredients. Tailor/leather working is screwed over because we have to rely on loot drops. First we have to kill a mob. Next we have to hope the mob drops a bag or a light/medium armor. Then we have to hope that the bag contains jute/leather scraps, or we have to use salvage kits to obtain jute/leather. Do you see the problem here? Gathering leather/jute is so much slower than gathering other mats. As we outlevel our crafting discipline quite frequently, we are forced to “farm” starting areas for leather/jute. This is not exactly anti-grind isn’t it?

Suggestion: make gathering of leather/jute more “natural”. It feels way better to gather mats AS YOU EXPLORE the map. There should be “jute plants” or what ever you want to call it. As for leather, maybe add a “skinning” mechanism? We could kill the non-hostile cows and deers, and obtain leather from them.

“L2P” according to pr0 Thieves
http://youtu.be/k0YDuSLXcX8?t=3m16s
See, Blinding Powder is nothing.