Have drop/damage points given for foe damage
I feel this would create a situation where everyone wants to be just a pure heavy damage glass cannon build and use a large portion of aoe just to increase there loot or have a chance at it…
The min/max of the drops can be adjusted. This would mainly show people how much damage they would need to contribute to a fight to receive a drop, and you can’t receive a drop unless you contribute some damage right? Also the point of fighting a foe is to inflict damage until its health is diminished right? This can be applied to other affects besides damage also actually if damage is not the only factor that will give drops. Perhaps drop points can be given as a result of how much conditions are inflicted by the player like how much blindness or stun the player applies etc.