Have drop/damage points given for foe damage

Have drop/damage points given for foe damage

in Suggestions

Posted by: Zahld.4956

Zahld.4956

Have a damage point given and shown to players when they attack a foe. This will determine if they will receive a drop and how valuable that drop is. This will let players know if they will receive a drop or not and if they need to increase their damage output. This will help when multiple people are attacking a foe and give an indication to whether or not players are contributing enough to receive a drop. An example of how this would work would be, each time a player does lets say 100 health damage required to receive a drop a number appears somewhere on the screen and the more numbers they receive the better or possibly more likely they’ll receive a better drop.

Have drop/damage points given for foe damage

in Suggestions

Posted by: RedDeath.2980

RedDeath.2980

I feel this would create a situation where everyone wants to be just a pure heavy damage glass cannon build and use a large portion of aoe just to increase there loot or have a chance at it…

Have drop/damage points given for foe damage

in Suggestions

Posted by: Zahld.4956

Zahld.4956

The min/max of the drops can be adjusted. This would mainly show people how much damage they would need to contribute to a fight to receive a drop, and you can’t receive a drop unless you contribute some damage right? Also the point of fighting a foe is to inflict damage until its health is diminished right? This can be applied to other affects besides damage also actually if damage is not the only factor that will give drops. Perhaps drop points can be given as a result of how much conditions are inflicted by the player like how much blindness or stun the player applies etc.