Having a real problem with empty events in higher zones, please add...
in Suggestions
Posted by: SamTheGuardian.2938
in Suggestions
Posted by: SamTheGuardian.2938
The last few days I’ve been running through Sparkfly Fen and Timberline Falls on Emhry Bay and have been very disappointed. There are so many events in these zones and so few players. I ran through six events in Sparkfly last night around 1:00 AM and they were completely empty.
This destroys the game experience.
My understanding is that, while events do scale their are tresholds and most events are not designed to be soloable. My suggestion is to not change existing scaling features but to modify it is so that if only one (or two) players are attempting to tackle a dynamic event alone the system scales by adding NPCs to fight along side the real players. If it turns out more players join in then just have it scripted so the NPC players die off.
Without something like this the game reduces to running through zones and just grinding mobs (which gives very little XP in this game relative to other sources).
This has been the most frustrating thing so far as the game becomes unplayable. I’ve also died and had to invest in armor repairs or zone transfers to avoid the problem. No good. Please consider adding this.
Thanks!
in Suggestions
Posted by: TigressMink.4709
I think the players most likely to participate in the world events are the players moving around and unlocking maps. Those players are generally working their way through unlocking the maps for the lower level areas before moving on to the higher level areas.
The players who aren’t as focused on map unlocking who get to higher levels are concentrating on dungeons more than anything. Once the players who are map unlocking and actively exploring are done with the lower areas they will move on to populate the higher level areas. It will just take time.
in Suggestions
Posted by: robinsiebler.3801
I’ve ran low-level events at the wrong time or while I was stuck in overflow and been the only one there. Perhaps they could scale the spawns and boss level based on the number of people within the orange DE circle?
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