Healing!?

Healing!?

in Suggestions

Posted by: Aura.9530

Aura.9530

Posted in a recent article w/ ANet on GW2 Guru; there was a specific line that I would appreciate a bit of clarification on, if at all possible:

“-Purposely keeping healers out of the game. They want support, but not dedicated healing.”

Some of the major questions that come to mind are:

Is the goal to remove healing power bonuses, or healing in general completely out of the game?

Is this choice going to greatly impact players who have chosen a support/healing build/gear as their primary role?

If healing is removed from the game are people who have chosen cleric, givers, etc., going to be given a refund; or some sort of gear replacement, due to putting time and/or money into this specific gear.

Are defensive stats going to actually mean something in terms of mitigation? (Currently at 3200 armor on my character; still getting hit for 4-5k).

Which classes that currently run support builds is this currently going to affect the most, and how? (Currently my main is a support/healing Guardian; I don’t heal for a ton, but I heal frequently).

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Healing!?

in Suggestions

Posted by: Ash Flamerazor.8243

Ash Flamerazor.8243

you misunderstand, they have always been keeping healing out of the game since the start, ( you might be confused after seeing guardian and ele lol ) they are probably just saying they will continue to do this.

Its funny, they choose to avoid dedicated roles for the sake of making grouping easier, but then they make grouping hard by not including a LFG tool and splitting the game up into servers ( many of which are not even highly populated ), nor did they designate a certain place for the formation of dungeon groups, it just became lions arch unofficially.

(edited by Ash Flamerazor.8243)

Healing!?

in Suggestions

Posted by: Aura.9530

Aura.9530

My main IS a support/healing guardian…They worded it awkwardly; I’m just trying to get some clarification.